Root { inputs 0 } Camera2 { inputs 0 translate {-2.656205654 2.768893242 4.047100544} rotate {-23.70209172 -31.97869639 0} name Camera1 xpos 3609 ypos -5424 } ColorWheel { inputs 0 gamma 0.45 name ColorWheel1 xpos 3711 ypos -5704 } Card2 { rows 1 columns 1 rotate {-90 0 0} control_points {3 3 3 6 1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {0 0 0} 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {0.5 0 0} 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {1 0 0} 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {0 0.5 0} 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {0.5 0.5 0} 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {1 0.5 0} 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {0 1 0} 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {0.5 1 0} 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {1 1 0} } name Card1 xpos 3711 ypos -5610 } push 0 ParticleEmitter { inputs 2 emit_from faces rate 100 rate_channel rgba.alpha lifetime 85 halflife 10 velocity 0.002 size 0.025 color_from_texture true name ParticleEmitter1 xpos 3711 ypos -5553 } ParticleWind { display textured to {{parent.Axis2.translate.main} {parent.Axis2.translate.main} {parent.Axis2.translate.main}} drag 0.03 probability 0.355 name ParticleWind1 xpos 3711 ypos -5497 } Constant { inputs 0 channels rgb name Constant1 xpos 3831 ypos -5427 } ScanlineRender { inputs 3 motion_vectors_type velocity name ScanlineRender1 xpos 3711 ypos -5403 } Viewer { input_process false name Viewer1 xpos 3711 ypos -5352 } StickyNote { inputs 0 name StickyNote1 tile_color 0x9b9b9bff label "This example simulates a wind blowing on the particles.\nOpen the ParticleWind properties to see the \narrow that determines the direction and velocity \nof the wind effect. The bigger and longer the arrow,\nthe stronger the effect." note_font_size 18 xpos 3555 ypos -5830 } StickyNote { inputs 0 name StickyNote26 tile_color 0x9b9b9aff label "Here, 'colour from texture' is enabled\nin the ParticleEmitter node." note_font_size 18 xpos 3426 ypos -5565 } StickyNote { inputs 0 name StickyNote2 tile_color 0x9b9b9bff label "Here, the 'to' value in the ParticleWind properties\nis expression-linked to the 'translate' value in the\nAxis properties. This means the Axis node controls\nthe ending point of the ParticleWind arrow." note_font_size 18 xpos 3922 ypos -5517 } Axis2 { inputs 0 translate {{sin(frame/5)/2.5} 0.7 -0.01400000043} name Axis2 xpos 3835 ypos -5512 }
Search Tips
Search is based on keyword.
Ex: "Procedures"
Do not search with natural language
Ex: "How do I write a new procedure?"
Sorry you didn't find this helpful
Why wasn't this helpful? (check all that apply)
Thanks for your feedback.
If you can't find what you're looking for or you have a workflow question, please try Foundry Support.
If you have any thoughts on how we can improve our learning content, please email the Documentation team using the button below.
Thanks for taking time to give us feedback.