Materials and Textures
This section teaches you how to:
• use the nodes in the 3D > Shader menu to control what material your objects seem to be made of. See Object Material Properties.
• merge two Shader nodes together. See Merging Two Shader Nodes.
• merge a material with the objects rendered behind it in the 3D scene. See Merging a Material with the Objects Behind.
• replace selected material channels with a constant color to make one object hold out the others. See Replacing Material Channels with a Constant Color.
• project texture images onto your 3D objects. See Projecting Textures onto Objects.
• import a set of texture patches following the UDIM scheme and apply them to the surface of a 3D object. See Importing UDIM Patches.