Particles Nodes

Particles nodes (NukeX and Nuke Studio only) deal with Nuke's built-in particle system, often used for creating effects like fog, smoke, rain, snow, and explosions.

ParticleBlinkScript

Creates particle systems using BlinkScript.

ParticleBounce

Bounces particles off a 3D shape instead of traveling through it.

ParticleCache

Saves the geometry simulation for a particle system to disk.

ParticleCurve

Applies a curve to particles to change them over time.

ParticleDirectionalForce

Applies a directional force to your particles.

ParticleDrag

Applies drag on particles to alter their velocity over time.

ParticleEmitter

Emits the particles that other Particle nodes affect.

ParticleExpression

Adjusts particles by setting expressions on their attributes.

ParticleGravity

Applies gravity to your particles.

ParticleInfo

Extracts particle data from particles attached to the node's input.

ParticleLookAt

Sets a 3D point that particles are "looking" toward.

ParticleMerge

Combines multiple particle systems into one stream.

ParticleMotionAlign

Aligns all particles along their direction of motion.

ParticlePointForce

Attracts or repels particles to or from a point in 3D space.

ParticleSettings

Sets how many steps of particle simulation occur per frame.

ParticleSpawn

Emits particles from existing particles.

ParticleSpeedLimit

Restricts particles to a specified speed.

ParticleToGeo

Controls particles in a simulation by channel.

ParticleTurbulence

Applies noise to particle movement.

ParticleVortex

Applies force to particles to attract them to an imaginary line.

ParticleWind

Simulates wind blowing on particles.

Example Nuke Scripts

Note:  Loading example scripts only works if you launched the help from Nuke and have set documentation source to local in the Behaviors > Documentation tab of the Preferences.

See Using Script Links for more information.

Using particles to simulate fireworks

Using particles to simulate smoke

Using particles to simulate an electricity ball

Using particles to simulate a blue light trail

Using ScanlineRender and VectorBlur to add motion blur to particles