C_AlphaGenerator
C_AlphaGenerator creates a rectangular or elliptical mask in the alpha channel. It's primarily used for manual stitching and is included in the Manual 2D and 3D Stitching toolsets included in C_CameraSolver's Export dropdown.
Inputs and Controls
Connection Type |
Connection Name |
Function |
Input |
src |
The image sequence to which the alpha mask is added. |
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
C_AlphaGenerator Tab |
|||
Local GPU |
gpuName |
N/A |
Displays the GPU used for rendering when Use GPU if available is enabled. Local GPU displays Not available when: • Use CPU is selected as the GPU device in the Preferences. • no suitable GPU was found on your system. • it was not possible to create a context for processing on the selected GPU, such as when there is not enough free memory available on the GPU. You can select a different GPU device, if available, by navigating to the Preferences and selecting an alternative from the GPU Device dropdown. Note: Selecting a different GPU requires you to restart Nuke before the change takes effect. |
Use GPU if available |
useGPUIfAvailable |
enabled |
When enabled, rendering occurs on the Local GPU specified, if available, rather than the CPU. Note: Enabling this option with no local GPU allows the script to run on the GPU whenever the script is opened on a machine that does have a GPU available.
|
Shape |
alphaShape |
Rectangular |
Sets the shape of the alpha mask generated, either Rectangular or Elliptical. |
Size (w,h) |
alphaSize |
1,1 |
Sets the width and height of the of the mask relative to the image width and height, where 1,1 is equal to the whole image, minus the feathering. |
Feather |
alphaFeather |
0.4 |
Controls the feathering at the edges of the mask, where 0 is equal to no feathering. |