Import or Create Objects

Creating geometry is the same as the classic 3D workflow, you add nodes to the Node Graph from the left-hand toolbar or by pressing Tab in the Node Graph and typing the name of the node need. You can transform geometry using the standard controls in the Properties panel for each node.

Join us to help develop the future of 3D compositing workflows in Nuke: https://community.foundry.com/discuss/nuke3d

GeoImport vs. GeoReference: Which Node to Use?

GeoImport brings an entire scene into Nuke, including any lights, cameras, and materials associated with the scene. GeoImport does not allow you to change the path of the object in the scene graph, so importing the same file more than once has no effect because the objects would be overwritten with the same data. If you want to import the same object multiple times, use the GeoReference node to create a reference to the required object.

Import, Creation, and Inspection Nodes

GeoImport

Import USD or Alembic objects from external files into Nuke.

GeoReference

Creates a reference to another object in the scene.

GeoCard

Creates a card object in the scene.

GeoCube

Creates a cube object in the scene.

GeoInstance

Creates instances of an object, allowing you to duplicate prims.

GeoRevolve

Creates a cylinder or sphere object in the scene.

GeoViewScene

Displays the stage passing through the node in read-only text form.