3D Scene Geometry

There are several options for inserting 3D geometry into your scenes. You can:

create primitive shapes: cards, cubes, cylinders, and spheres. See Using Built-in Primitive Geometry.

import models and point clouds created in other 3D applications and exported into OBJ (Wavefront), FBX, or Alembic files. See Importing Objects from Other Applications.

create your own geometry and point clouds from scratch. See Creating Point Clouds and Geometry from Scratch

Once you've inserted a 3D geometry object into your scene, you can:

adjust how the object is displayed in the Viewer. See Object Display Properties.

select entire objects, as well as vertices or faces on objects. See 3D Selection Tools.

merge objects together. See Merging Objects.

modify object shapes. See Modifying Object Shapes.