Limitations and Known Issues
RGBA Only
Processing is currently limited to the RGBA channels only. To work with other channels, use a Shuffle node to shuffle them into RGBA before connecting to the BlinkScript node.
GPU
Complicated kernels can cause driver timeouts on the GPU if they take too long to execute. The lower the specification of your GPU, the more likely this is to happen.
Note: For more information on GPU support, see the Release Notes for your version of Nuke.
Crashing and Infinite Loops
Since the BlinkScript node allows arbitrary code to be written and run, it is possible to either crash or lock up Nuke. The BlinkScript node does not check your code to make sure it is sensible before running it, so we advise you to use caution!
Known Issues
There are no known issues in BlinkScript's current form.