Emission
The Emission node simulates lamps or other sources that emit light.
Inputs and Controls
Connection Type |
Connection Name |
Function |
Input |
map |
The image used to modulate the emission properties of the material. |
unnamed |
Either: • The 2D image you’re using for the surface texture, or • Another shader node, such as Diffuse, Specular, or Emission. Adding several shader nodes one after the other allows you to produce more complex effects. |
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
Emission Tab |
|||
channels |
channels |
rgba |
The effect is only applied to these channels. You can use the checkboxes on the right to select individual channels. |
emission |
emission |
0 |
The color of the light the material emits. Note that when you have an image connected to the unnamed input of the node and adjust this value, you need to look at the rendered 2D image to see the effect of your changes. Changing the emission value does not have any effect in the 3D Viewer. |