GeoSelect
The GeoSelect node allows you to select individual vertices on a 3D geometry object and save and restore your selections.
Inputs and Controls
| Connection Type | Connection Name | Function | 
| Input | unnamed | The 3D geometry object you want to select vertices on, for example, a Sphere or a Cube node. If you want to manipulate several objects together, you can also connect a MergeGeo node here. | 
| Control (UI) | Knob (Scripting) | Default Value | Function | 
| GeoSelect Tab | |||
| display | display | unchanged | Adjusts the display characteristics of the 3D object. These settings don’t affect the render output of the scene; these are for display purposes only in the 3D Viewer. • off - hides the 3D geometry object. • wireframe - displays only the outlines of the object’s geometry. • solid - displays all geometry with a solid color. • solid +wireframe - displays the geometry as solid color with the object’s geometry outlines. • textured - displays only the surface texture. • textured +wireframe - displays the wireframe plus the surface texture. • unchanged - doesn't change the object's display mode. The Viewer can override this setting. | 
| selectable | selectable | enabled | When enabled, you can make selections as normal in the Viewer. When disabled, points cannot be selected or changed. | 
| render | render_mode | unchanged | Sets how the object will render. This control is independent from the display selection, but has the same settings. | 
| save selection | save_selection | N/A | Saves your selection into the GeoSelect node. | 
| restore selection | restore_selection | N/A | Restores last saved selection. | 
Step-by-Step Guides
To Save or Restore Selected Vertices Using the GeoSelect Node
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