LogGeo
Move the XYZ of the points by raising the values to a power. This can be useful if you need to visualize rgb values as a point cloud by treating the rgb values as xyz positions.
Inputs and Controls
| Connection Type | Connection Name | Function | 
| Input | unnamed | The 3D geometry object you want to modify. This can be a Card node, for example. If you want to modify several objects together, you can also connect a MergeGeo node here. | 
| Control (UI) | Knob (Scripting) | Default Value | Function | 
| LogGeo Tab | |||
| display | display | unchanged | Adjusts the display characteristics of the 3D object. These settings don’t affect the render output of the scene; these are for display purposes only in the 3D Viewer. • off - hides the 3D geometry object. • wireframe - displays only the outlines of the object’s geometry. • solid - displays all geometry with a solid color. • solid +wireframe - displays the geometry as solid color with the object’s geometry outlines. • textured - displays only the surface texture. • textured +wireframe - displays the wireframe plus the surface texture. • unchanged - doesn't change the object's display mode. The Viewer can override this setting. | 
| selectable | selectable | enabled | When enabled, you can make selections as normal in the Viewer. When disabled, points cannot be selected or changed. | 
| render | render_mode | unchanged | Sets how the object will render. This control is independent from the display selection, but has the same settings. | 
| log | log | 10, 10, 10 | Enter the power you want to raise the respective vertex values to. For example, if you want to raise the vertex z values to the power of 20, enter 20 in the z field. | 
| swap | swap | disabled | When swap is disabled, the vertex values are calculated as follows: vx = vxlogx vy = vylogy vz = vzlogz In the above, vx refers to the x coordinate of vertex v and logx refers to the x value entered into the log field. When swap is checked, the values are calculated like this: vx = logxvx - 1.0 vy = logyvy - 1.0 vz = logzvz - 1.0 | 
| clamp black | clamp_black | disabled | To clamp the negative x, y, and z values to 0.0, check clamp black. This prevents your calculated values from continuing to infinity. This option is only valid if you have checked swap. | 
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