Project3D
The Project3D node projects an input image through a camera onto the 3D object.
See also UVProject.
Inputs and Controls
Connection Type |
Connection Name |
Function |
Input |
cam |
The Camera controlling the projection. |
unnamed |
The 2D image you’re using for the surface texture. |
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
Project3D Tab |
|||
project on |
project_on |
both |
Controls whether the image is projected on the front facing, back facing, or both polygons. |
crop |
crop |
enabled |
When enabled, the input image is extended at its edges with black. To extend the image with the image edge colors, disable crop. |
occlusion mode |
occlusion_mode |
disabled |
If you want to use raycasting to determine which parts of the object are occluded, check self to see the geometry connected to the shader or check world to see all the geometries in a scene that causes occlusion. |