MergeGeo
Merges your 3D geometry objects together into one big geometry so you can process all of them at the same time.
Inputs and Controls
Connection Type |
Connection Name |
Function |
Input |
numbered inputs |
Any 3D geometry objects you want to merge together. |
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
MergeGeo Tab |
|||
display |
display |
unchanged |
Adjusts the display characteristics of the 3D objects. These settings don’t affect the render output of the scene; these are for display purposes only in the 3D Viewer. • off - hides the 3D geometry object. • wireframe - displays only the outlines of the object’s geometry. • solid - displays all geometry with a solid color. • solid +wireframe - displays the geometry as solid color with the object’s geometry outlines. • textured - displays only the surface texture • textured +wireframe - displays the wireframe plus the surface texture. • unchanged - doesn't change the object's display mode. The Viewer can override this setting. |
selectable |
selectable |
enabled |
When enabled, you can make selections as normal in the Viewer. When disabled, points cannot be selected or changed. |
render |
render_mode |
unchanged |
Sets how the merged objects will render. This control is independent from the display selection, but has the same settings. |
shadow |
shadow_override |
unchanged |
Determines whether merged geometry nodes remain unchanged, or are adjusted to override inputs. If the latter option is chosen, you can set shadow options for the newly merged nodes. |
cast shadow |
cast_shadow |
disabled |
If the shadow operation is set to override inputs, cast shadow enables the geometry to cast shadows on other objects. |
receive shadow |
receive_shadow |
disabled |
If the shadows operation is set to override inputs, receive shadow enables the geometry to have shadows cast on it by other objects, provided a materials shader has been attached to the object. |