Flare

This node simulates lens flares that are created by reflections between lenses inside a film or video camera when the camera is pointed towards a bright light source, such as the sun. Lens flares are typically added to compositions to create a sense of realism, implying that the image is an un-edited shot of a real life scene.

Lens flares are generally round, oval, or roundish with five or six flattened sides. They tend to show chroma shifting, generating rainbow-like outlines. Nuke flares are implemented as a donut-like shape. They have three radii:

The outer radius is the outside of the donut.

The middle radius is the thickest part.

The inner radius is where the donut hole would be.

You can define two colors for the flare: the color of the donut itself and the fill color for the donut hole. If these two colors are the same, flares are rendered as disks.

Inputs and Controls

Connection Type

Connection Name

Function

Input

unnamed

The image sequence to which you want to add lens flares.

Control (UI)

Knob (Scripting)

Default Value

Function

Flare Tab

Position

position

position

100, 300

Sets the center position of the flare on the x and y axes.

You can reposition the flare along an imaginary line between position and the center of the image using the offset control. In this case, set position to the coordinates of the light source.

offset

offset

0

Adjusts the flare along a line between the center of the image at 0 and the position, or light source, at 1.

radius

radius

80, 100, 120

Sets the size of the flare as described by three radii:

inner - sets the size of the ’hole’ filled by the inner color control.

middle - sets the thickness of the donut filled by the ring color control.

outer - sets the outer limit of the donut.

size mult

size_mult

1

Scales the flare globally, while retaining the ratio described by the radius controls.

anamorph

anamorph

1

Simulates anamorphic lens flares by altering the default 1:1 flare shape.

Colors

ring color

ring_color

1

Sets the ring color of the flare donut. Flares fade from black at the outer radius to the ring color on the middle radius.

inner color

inner_color

0.5

Sets the inner color of the flare donut. Flares fade from the ring color on the middle radius to the inner color on the inner radius.

outer falloff

outer _falloff

1

Sets the blending or falloff between the outer radius and the background image.

inner falloff

inner_falloff

1

Sets the blending or falloff between the inner radius and the background image.

Color Shifts

chroma spread

chroma_spread

0

Moves chroma spread to and from the center of the flare. Positive values shift red outward and blue inward, and vice versa.

Note: You can use the color inner and outerfalloff controls to compensate for banding created by large chroma spread values.

chroma shift

chroma_shift

0

Moves color components in the direction specified in the angle control.

angle

chroma_shift_angle

0

Sets the direction of chroma shift. Positive values rotate the shift counter-clockwise and vice versa.

rel

chroma_shift_angle_add

disabled

When enabled, angle is relative to the light angle (the angle between position and the center point of the image).

Visibility

brightness

brightness

1

Adjusts the overall brightness of the flare.

Setting this value to 0 makes the flare invisible.

in

vis_in

1

Sets the relative distance from the light source to the matte, at which the flare is fully visible.

out

vis_out

1.1

Sets the relative distance from the light source to the matte, at which the flare is fully invisible.

mask

N/A

disabled

Enables the associated mask channel to the right. Disabling this checkbox is the same as setting the channel to none.

vis_mask

none

The channel to use as a visibility mask. The lens flare effect is limited to the non-black areas of this channel.

Where the visibility mask is white, the full brightness value is used. Where the mask is black, brightness is set to 0 (invisible). Gray areas are attenuated accordingly.

mask blur

vis_mask_size

4

When a visibility mask is used, the mask is blurred by this radius.

Shape

corners

corners

5

If edge flattening is set to a value greater than 0, this controls the number of sides that make up the polygonal flare.

edge flattening

flattening

0

Simulates polygonal flares that some physical lens flares create. The default value of 0 creates a circular flare. Higher values push the sides toward the center of the flare, creating a star shape at values past 1.

corner sharpness

sharpness

0.5

Adjusts the sharpness of the angles created with edgeflattening.

angle

corners_angle

0

Sets the position of the first corner of a polygonal flare. Positive values rotate the first corner counter-clockwise and vice versa.

rel

corners_angle_add

disabled

When enabled, angle is relative to the light angle (the angle between position and the center point of the image).

Multi Tab

Asymmetry

repeat

asym_repeat

1

Sets the number of darkened sections around the circumference of the flare.

multiplier

asym_multiplier

1

Sets how dark the darkened sections are. The default value of 1 creates no darkening, whereas a value of 0 sets the darkened sections to black.

falloff

asym_falloff

1

Sets the falloff at the edges of the darkened sections. The higher the value, the wider the darkened sections.

angle

asym_angle

0

Rotates the darkened sections around the center of the flare. Positive values rotate the sections counter-clockwise and vice versa.

Multiple Flares

repeat

mult_num

1

Creates multiple flares with similar attributes. These are randomized according to the controls below. You can affect multiple flares by adjusting the overall seed or by setting seeds for individual controls.

overall seed

mult_seed

0

Sets the overall seed for all attributes on all repeat flares. This produces random attributes for each flare. Change the value to randomly vary the attributes.

random offset

mult_offset

1

Randomly varies the offsets for all repeat flares along the line from the image center to position.

mult_offset_seed

48235

Randomly varies the offsets for all repeat flares. You can tie Multiple Flare controls together by giving them the same value here.

size

mult_size

0

Randomly varies the sizes of all repeat flares.

Positive values scale the flares down and vice versa.

mult_size_seed

94335

Randomly varies the sizes of all repeat flares. You can tie Multiple Flare controls together by giving them the same value here.

hue

mult_color

0

Randomly varies the colors of all repeat flares.

Positive values move the hue towards blue and negative values toward red.

mult_color_seed

77088

Randomly varies the colors of all repeat flares. You can tie Multiple Flare controls together by giving them the same value here.

brightness

mult_brightness

0

Randomly varies the brightness for all repeat flares.

Positive values increase the flare brightness and vice versa.

mult_brightness_seed

75021

Randomly varies the brightness for all repeat flares. You can tie Multiple Flare controls together by giving them the same value here.

visibility

mult_visibility

0

Randomly varies the visibility for all repeat flares.

Positive values increase the flare opacity and vice versa.

mult_visibility_seed

68995

Randomly varies the visibility for all repeat flares. You can tie Multiple Flare controls together by giving them the same value here.

edge flattening

mult_flattening

0

Randomly varies the edge flattening for all repeat flares.

Positive values push the sides toward the center of the flare. Negative values push the sides out, creating a more circular flare.

mult_flattening_seed

45203

Randomly varies the edge flattening for all repeat flares. You can tie Multiple Flare controls together by giving them the same value here.

rotation

mult_rotate

0

Randomly varies the rotation for all repeat flares.

Positive values rotate the flare clockwise and vice versa.

mult_rotate_seed

49429

Randomly varies the rotation for all repeat flares. You can tie Multiple Flare controls together by giving them the same value here.

Extra

speedup

speedup

0

Decreases rendering time at the expense of horizontal resolution. The default value of 0 renders at full resolution.

Presets Tab

Flares

MultiPenta

MultiPenta

N/A

Creates multiple preset polygonal flares along the line from the image center to position.

Rings

LgRainbow

LgRainbow

N/A

Creates multiple rainbow colored ring flares along the line from the image center to position.

Glowballs

Bright

Bright

N/A

Creates multiple preset bright flares along the line from the image center to position.

Sparkles

ManyBright

ManyBright

N/A

Creates multiple preset sparkle flares along the line from the image center to position.

Symmetry4

Symmetry4

N/A

Resets

all

all

N/A

Removes all preset flares and resets all Flare node controls to their defaults.