Nuke as a Python Module
You can import Nuke as a module into a third-party Python 3.9.10 interpreter, granting full access to the Nuke Python-API, but from within a native Python interpreter instead of Nuke.
Note: Importing Nuke as a Python module is unavailable on macOS. Instead, use the Python build that ships with Nuke, which can be found here:
/Applications/Nuke15.1v3/Nuke15.1v3.app/Contents/MacOS/python.app
On Windows, if you are trying to import the Nuke module into a third-party Python interpreter, you can add C:\Program Files\Nuke<version> to your PATH environment variable. See Environment Variables for more information.
Note: Foundry cannot provide customer support for third-party Python interpreters.
To run Nuke as a Python module:
1. | Add the file path for Nuke's site-packages directory to the usrlocal.pth file in your Python 3.9.10 install. |
For example, if you're running on Windows, add C:\Program Files\Nuke15.1v3\lib\site-packages to the usrlocal.pth file.
Tip: You can also use relative paths to the directory containing the usrlocal.pth file.
2. | At the Python prompt, use the import nuke declaration to make Nuke’s Script Editor functions and commands (such as nuke.nodes.Blur() to add a Blur node) available in your chosen Python interpreter. |
The import nuke function checks-out a nuke_r render license by default. If you want to use Nuke interactively, and you have a nuke_i license, set the NUKE_INTERACTIVE environment variable to 1.
See Environment Variables for more information on setting environment variables.
For more information, see Nuke as a Python Module in the Nuke developer documentation.