CrosstalkGeo

With the CrosstalkGeo node, you can move the XYZ points on your geometry using the crosstalk curves for each axis.

Inputs and Controls

Connection Type

Connection Name

Function

Input

unnamed

The 3D geometry object whose vertices you want to adjust.

Control (UI)

Knob (Scripting)

Default Value

Function

CrosstalkGeo Tab

display

display

unchanged

Adjusts the display characteristics of the 3D object. These settings don’t affect the render output of the scene; these are for display purposes only in the 3D Viewer.

off - hide the 3D geometry object.

wireframe - displays only the outlines of the object’s geometry.

solid - displays all geometry with a solid color.

solid+wireframe - displays the geometry as solid color with the object’s geometry outlines.

textured - displays only the surface texture.

textured+wireframe - displays the wireframe plus the surface texture.

unchanged - doesn't change the object's display mode. The Viewer can override this setting.

selectable

selectable

enabled

When enabled, you can make selections as normal in the Viewer. When disabled, points cannot be selected or changed.

render

render_mode

unchanged

Sets how the object will render. This control is independent from the display selection, but has the same settings.

[crossover curves]

crossover

N/A

From the curve list on the left, select the curve you want to modify.

For example, you’d select z to only modify the vertex z values.

You can also select y->x, for example, to use the vertex y value to evaluate the curve and add the result to the vertex x value. Adjust the curve as necessary. To insert points on the curve, Ctrl/Cmd+Alt+click on the curve.

Reset

N/A

N/A

Resets the selected curves to their initial positions.

Step-by-Step Guides

Modifying Objects Using Lookup Curves