CrosstalkGeo
With the CrosstalkGeo node, you can move the XYZ points on your geometry using the crosstalk curves for each axis.
Inputs and Controls
Connection Type |
Connection Name |
Function |
Input |
unnamed |
The 3D geometry object whose vertices you want to adjust. |
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
CrosstalkGeo Tab |
|||
display |
display |
unchanged |
Adjusts the display characteristics of the 3D object. These settings don’t affect the render output of the scene; these are for display purposes only in the 3D Viewer. • off - hide the 3D geometry object. • wireframe - displays only the outlines of the object’s geometry. • solid - displays all geometry with a solid color. • solid+wireframe - displays the geometry as solid color with the object’s geometry outlines. • textured - displays only the surface texture. • textured+wireframe - displays the wireframe plus the surface texture. • unchanged - doesn't change the object's display mode. The Viewer can override this setting. |
selectable |
selectable |
enabled |
When enabled, you can make selections as normal in the Viewer. When disabled, points cannot be selected or changed. |
render |
render_mode |
unchanged |
Sets how the object will render. This control is independent from the display selection, but has the same settings. |
[crossover curves] |
crossover |
N/A |
From the curve list on the left, select the curve you want to modify. For example, you’d select z to only modify the vertex z values. You can also select y->x, for example, to use the vertex y value to evaluate the curve and add the result to the vertex x value. Adjust the curve as necessary. To insert points on the curve, Ctrl/Cmd+Alt+click on the curve. |
Reset |
N/A |
N/A |
Resets the selected curves to their initial positions. |