MergeGeo

Merges your 3D geometry objects together into one big geometry so you can process all of them at the same time.

Inputs and Controls

Connection Type

Connection Name

Function

Input

numbered inputs

Any 3D geometry objects you want to merge together.

Control (UI)

Knob (Scripting)

Default Value

Function

MergeGeo Tab

display

display

unchanged

Adjusts the display characteristics of the 3D objects. These settings don’t affect the render output of the scene; these are for display purposes only in the 3D Viewer.

off - hides the 3D geometry object.

wireframe - displays only the outlines of the object’s geometry.

solid - displays all geometry with a solid color.

solid +wireframe - displays the geometry as solid color with the object’s geometry outlines.

textured - displays only the surface texture

textured +wireframe - displays the wireframe plus the surface texture.

unchanged - doesn't change the object's display mode. The Viewer can override this setting.

selectable

selectable

enabled

When enabled, you can make selections as normal in the Viewer. When disabled, points cannot be selected or changed.

render

render_mode

unchanged

Sets how the merged objects will render. This control is independent from the display selection, but has the same settings.

shadow

shadow_override

unchanged

Determines whether merged geometry nodes remain unchanged, or are adjusted to override inputs. If the latter option is chosen, you can set shadow options for the newly merged nodes.

cast shadow

cast_shadow

disabled

If the shadow operation is set to override inputs, cast shadow enables the geometry to cast shadows on other objects.

receive shadow

receive_shadow

disabled

If the shadows operation is set to override inputs, receive shadow enables the geometry to have shadows cast on it by other objects, provided a materials shader has been attached to the object.

Step-by-Step Guides

Merging Objects