RadialDistort
The RadialDistort node is a non-linear transformation of the vertices along directions from the object center, giving either a barrel or pin-cushion distortion.
Inputs and Controls
Connection Type |
Connection Name |
Function |
Input |
unnamed |
The 3D geometry object whose shape you want to modify. If you want to distort several objects together, you can also connect a MergeGeo node here. |
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
RadialDistort Tab |
|||
display |
display |
unchanged |
Adjust the display characteristics of the 3D object. These settings don’t affect the render output of the scene; these are for display purposes only in the 3D Viewer. • off - hides the 3D geometry object. • wireframe - displays only the outlines of the object’s geometry. • solid - displays all geometry with a solid color. • solid +wireframe - displays the geometry as solid color with the object’s geometry outlines. • textured - displays only the surface texture. • textured +wireframe - displays the wireframe plus the surface texture. • unchanged - doesn't change the object's display mode. The Viewer can override this setting. |
selectable |
selectable |
enabled |
When enabled, you can make selections as normal in the Viewer. When disabled, points cannot be selected or changed. |
render |
render_mode |
unchanged |
Sets how the object will render. This control is independent from the display selection, but has the same settings. |
distortion |
distortion |
0 |
Sets the amount of distortion. Values below 0 produce a barrel distortion, whereas values above 0 produce a pin-cushion distortion. If you set the value to 0, the 3D object is not distorted. |
power bias |
power_bias |
4 |
The magnitude of the distortion. The higher the value, the more distorted the object becomes. |
rotation center |
center |
0,0,0 |
Move the center point of the rotation by entering its X, Y, and Z coordinates here. You can also move the center point by dragging its control in the Viewer. |
scale |
scale |
1,1,1 |
The amount of distortion in the x, y, or z directions. You can also adjust this by dragging the control in the Viewer. |
preserve center |
preserve_center |
enabled |
Check to keep the object centered in its original place in the 3D space. Uncheck to allow the object offset from its center. |