Wireframe

The Wireframe node allows you to render a wireframe overlay on the surface of your geometry object.

Note:  The Wireframe node only works if you are rendering your 3D scene using ScanlineRender.

Inputs and Controls

Connection Type

Connection Name

Function

Input

unnamed

Either:

The 2D image you’re using for the surface texture, or

Another shader node, such as Diffuse, Specular, or Emission. Adding several shader nodes one after the other allows you to produce more complex effects.

Control (UI)

Knob (Scripting)

Default Value

Function

Wireframe Tab

channels

channels

rgba

The effect is only applied to these channels.

You can use the checkboxes on the right to select individual channels.

operation

operation

opaque

Sets how the wireframe overlay is applied to the geometry:

opaque - display the wireframe on fully opaque black input geometry.

see through - display the wireframe on fully transparent geometry.

over - display the wireframe on top of the input shader or texture.

multiply - multiply the wireframe by the input shader or texture and display it on fully transparent geometry.

modulate - apply standard diffuse shading to the wireframe and display it on top of the input shader or texture. This takes into account any lights in the scene.

line width

line_width

0.5

Sets the width of the wireframe lines (in pixels).

line color line_color 1

Sets the color and transparency of the wireframe lines.

Step-by-Step Guides

Rendering a Wireframe Overlay on Your Geometry

Video Tutorials