FillShader

The FillShader node replaces selected material channels with a constant color.

Tip:  FillShader's classic 3D system equivalent is the FillMat node.

Inputs and Controls

Connection Type

Connection Name

Function

Input

unnamed

The 2D image you’re using for the surface texture.

Control (UI)

Knob (Scripting)

Default Value

Function

FillShader Tab

Channels

channels

rgba

The effect is only applied to these channels.

You can use the checkboxes on the right to select individual channels.

Color

color

0

Adjusts the color used as the constant to replace the material.