GeoCollection
The GeoCollection node creates a collection attribute on an object. Enter an object, a list of paths and a collection name, and a collection is created on the object containing the paths. This can then be used later on in a path expression as a shortcut to refer to the paths. For example, you might create collections for all the lights or cameras in the scene or any prims that have shadows cast on them.
Inputs and Controls
Connection Type |
Connection Name |
Function |
Input |
unnamed |
The previous stage in the scene you want to affect. |
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
GeoCollection |
|||
Mask |
mask_patterns |
{lastmodified} |
Specifies the mask pattern to match the prim names to affect. The default mask, {lastmodified}, adds whatever was changed by the previous node to the collection. A simple way to think of it is that {lastmodified} affects the node above. You can use standard glob-style variables, such as /*, to create masks or use individual prim names separated by spaces. For example, /PointLight1 /SpotLight1_3 adds only those prims. Tip: You can also use the cog menu, the Viewer picker, or drag and drop paths from the Scene Graph to create masks. |
Collection Name |
collection_name |
none |
Sets the name of the collection to create and authors a collection token in the USD source. |
Includes |
includes |
none |
Specifies prims to explicitly include from the collection. For example, //PointLight* adds all PointLights to the collection. |
Excludes |
excludes |
none |
Specifies prims to explicitly exclude from the collection. For example, /PointLight1 explicitly excludes PointLight1. |
Collection Workflow Example
This simple example creates a cube, duplicates the cube using GeoInstance, and then passes GeoScope and GeoCollection information to a GeoPrune to remove instances of the cube starting with /GeoCube1_3* from the scene.
set cut_paste_input [stack 0]
push $cut_paste_input
GeoCube {
setAuthorMode {display_color set}
display_color {1 0.749311 0.020768}
display_color_panelDropped true
name GeoCube1
xpos 195
ypos -249
}
GeoInstance {
count 4
translate {1.889999986 0 0}
name GeoInstance1
xpos 195
ypos -225
}
GeoInstance {
translate {0 0 1.889999986}
name GeoInstance2
xpos 195
ypos -201
}
GeoScope {
prim_path /collections
name GeoScope2
xpos 195
ypos -177
}
GeoCollection {
mask_patterns /collections
collection_name cubes
includes /GeoCube1_3*
name GeoCollection2
xpos 195
ypos -153
}
GeoPrune {
mask_patterns "%/collections:cubes"
name GeoPrune2
xpos 195
ypos -129
}
Viewer {
frame_range 1-100
gl_lighting true
monitorOutOutputTransform rec709
name Viewer1
xpos 195
ypos -105
}