GeoImport
The GeoImport node is used to import USD and Alembic objects from external .usd and .abc files into Nuke. GeoImport does not allow you to change the Path of the object in the scene graph so importing the same file more than once has no effect because the objects would be overwritten with the same data. If you want to import the same object multiple times, use the GeoReference node to create an instance, or light-weight copy, of the required objects.
See also GeoReference.
Tip: GeoImport's classic 3D system equivalent is the ReadGeo node.
Inputs and Controls
Connection Type |
Connection Name |
Function |
Input |
unnamed |
The previous stage in the scene to which you want to add objects. |
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
GeoImport |
|||
File |
file |
none |
The path to the external file that you want to import. |
Reload |
reload |
N/A |
Click to update the scene graph with any changes made to the external USD file specified in the File control. |
Display Materials |
display_materials |
off |
When enabled, any materials included in the specified file are visible in the Viewer. When disabled, the materials are still loaded and can be bound to prims, but they are not displayed in the Viewer. |
Use Up Axis |
use_up_axis |
on |
When enabled, a transform is added to the imported prim to match the up axis in the current layer. When disabled, the prim is imported without any transform applied. Note: The root prims in the layer must be transformable for this control to have any effect. |
Time Remapping | |||
Offset | time_offset | 0 | Offsets the USD prim animation by this amount |
Scale | time_scale | 1 | Scales the referenced prim animation by this amount. Values between 0 and 1 speed up the animation and values higher than 1 slow it down. |