Read
This node loads images from disk, using the native resolution and the frame range for the sequence. It converts all imported sequences to Nuke’s native 32-bit linear RGB colorspace.
The Read node supports multiple file formats, such as Cineon, TIFF, Alembic, PSD, OpenEXR, HDRI, DPX, R3D, ARRIRAW, DNG, and RAW camera data. It uses the file name extension to determine the format.
You can also create a Read node by pressing R on the Node Graph.
See also DeepRead, ReadGeo, AudioRead, and UDIM Import.
Inputs and Controls
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
Read Tab |
|||
File |
file |
dependent on file |
Sets the file path and name of the file to read. For frame numbers, you can use #### for each digit or the printf-style formatting %04d. |
Localization Policy |
localizationPolicy |
from auto-localize path |
Sets the local file caching behavior. Copies of the files are stored in a specified local folder for faster access times: • on - the files are cached, regardless of location, as long as the limit to (GB) limit is not breached. • from auto-localize path - the files are cached if they reside in the auto-localize from directory, as long as the limit to (GB) limit is not breached. • on demand - only localize these source clips when you manually update them. See Localizing Files for Better Performance for more information. • off - the files are never cached, regardless of location. |
Update |
updateLocalization |
N/A |
When this Read node is set to Localization Policy > on demand, click Update to manually localize the files from the source files. |
Format |
format |
dependent on file |
Sets the format and pixel aspect ratio of the file's output. Metadata from the file header is used to determine the format, where available. You can create custom formats by clicking the Format dropdown and selecting new or edit to enter the required dimensions and pixel aspect ratio. |
Proxy |
proxy |
none |
Sets the file path and name of a relevant proxy image. This proxy image is used if proxy mode is on and the required resolution is less than or equal to the proxy format. |
Proxy Format |
proxy_format |
1024x778 |
The file specified in proxy is read if the down-rez of the format is smaller or equal to this value. Typically it is guessed correctly from the file header, but you can change it to set a different pixel aspect ratio if required. |
Frame Range |
first |
dependent on file |
The first frame number of a sequence to display. |
before |
hold |
Sets the behavior of frames before the first frame specified: • hold - select to show a still picture of the first frame of the frame range. • loop - select to start over and keep looping the span of the frame range outside the first frame of the frame range. • bounce - select to play the span of the frame range backwards and forwards between the frame range limits. • black - select to display a black frame outside of the first frame. |
|
last |
dependent on file |
The last frame number of a sequence to display. |
|
after |
hold |
Sets the behavior of frames after the last frame specified: • hold - select to show a still picture of the last frame of the frame range. • loop - select to start over and keep looping the span of the frame range outside the last frame of the frame range. • bounce - select to play the span of the frame range backwards and forwards between the frame range limits. • black - select to display a black frame outside of the last frame. |
|
Frame |
frame_mode |
expression |
Sets the frame mode: • expression - Lets you enter an expression in the field on the right. The expression changes the relation between the current frame and the frame read in. For example, if your clip begins from image.0500.rgb and you want to place this first frame at frame 1 rather than frame 500, you can use the expression frame+499. This way, 499 frames are added to the current frame to get the number of the frame that’s read in. At frame 1, image.0500.rgb is read in; at frame 2, image.0501.rgb is read in; and so on. Another example of an expression is frame*2. This expression multiplies the current frame by two to get the number of the frame that’s read in. This way, only every other frame in the clip is used. At frame 1, image.0002.rgb is read in; at frame 2, image.0004.rgb is read in; at frame 3, image.0006.rgb is read in; and so on. • startat - Lets you enter a start frame number in the field on the right. This specifies the frame where the first frame in the sequence is read in. In other words, all frames are offset so that the clip starts at the specified frame. For example, if your sequence begins from image.0500.rgb and you enter 1 in the field, image0500.rgb is read in at frame 1. Similarly, if you enter 100 in the field, image0500.rgb is read in at frame 100. • offset - Lets you enter a constant offset in the field on the right. This constant value is added to the current frame to get the number of the frame that’s read in. For example, if your clip begins from image.0500.rgb and you want to place this first frame at frame 1 rather than frame 500, you can use 499 as the constant offset. This way, 499 is added to the current frame to get the frame that’s read in. At frame 1, image.0500.rgb is read in; at frame 2, image.0501 is read in, and so on. You can also use negative values as the constant offset. For example, if you use the value -10, Nuke will subtract ten from the current frame to get the frame that’s read in. At frame 20, image.0010.rgb is read in; at frame 21, image.0011.rgb is read in; and so on. |
frame |
none |
Depending on the frame mode, you can enter a start frame, an offset, or an expression here. |
|
Original Range |
origfirst |
dependent on file |
Displays the original first frame. |
origlast |
dependent on file |
Displays the original last frame. |
|
Missing Frames |
on_error |
error |
Sets Nuke’s behavior when there is a problem with frames in the file: • error - display an error in the Viewer. • black - replace suspect frames with a black frame. • checkerboard - replace suspect frames with a checkerboard. • nearestframe - replace suspect frames with the nearest good frame. |
reload |
reload |
N/A |
Click to re-read the image from disk. |
Input Transform |
colorspace |
dependent on file |
Sets the color transform used to convert this file to Nuke's working space. The working space is defined in the Preferences or Project Settings > Color Management settings. The default determines the LUT from the size and type of data in the file, and other information from the file header. Note: The control label has been updated, but the knob name currently remains the same. The knob name will also change in a future release. |
Premultiplied |
premultiplied |
disabled |
When enabled, Nuke corrects the color of the partially transparent pixels produced by most renderers by dividing color data by the alpha channel before converting from the colorspace, and then multiplying by the alpha channel afterwards. |
Raw Data |
raw |
disabled |
When enabled, Nuke does not convert the data. For most file formats this is the same as linear colorspace but, for some, it may disable other processing such as conversion from YUV. |
Auto Alpha |
auto_alpha |
disabled |
When enabled, if the Read produces RGB but no alpha channel, then assume the alpha should be 1 if it's requested later on. |
OCIO Tab |
|||
Context |
|||
key1 |
key1 |
none |
OCIO Contexts allow you to apply specific LUTs to individual shots. See Changing the Viewer Color Space for more information. |
value1 |
value1 |
none |
|
key2 |
key2 |
none |
|
value2 |
value2 |
none |
|
key3 |
key3 |
none |
|
value3 |
value3 |
none |
|
key4 |
key4 |
none |
|
value4 |
value4 |
none |
|
Sequence Tab |
|||
import sequence |
import sequence |
N/A |
Click to display a browser to locate an import sequence script which builds a frame sequence list from the contents of an EDL file. These are not standard EDL files, such as CMX. Each line in the file simply defines a separate image sequence to import in the form: imagesequence.%04d.ext in out head tail Where in and out are the start/end frame numbers of the clip and head/tail are the number of frames to trim from the start and end. Each sequence in the list is expanded into the sequence control so that each line contains the name of the file to read for that frame: line 1 = frame 1, line 10 = frame 10. Finally, the script replaces the Read > file text with: [lindex [knob sequence] [frame]] This looks up the file name from the sequence control and sets the first frame to 1 through to the last frame in the expanded list. |
frame sequence |
sequence |
none |
Most easily used in conjunction with the import sequence button. Each line contains the name of the file to read for that frame: line 1 = frame 1, line 10 = frame 10. Set the Read > file control to [lindex [knob sequence] [frame]] to look up the file name from this control. This allows you to use a single Read to access multiple sequences of files where the naming does not follow any set numeric sequence, rather than using multiple Read nodes with a single file sequence per Read. |
Metadata Tab |
|||
metadata viewer |
shownmetadata |
N/A |
Displays the metadata of any file read in using a Read node. Once you know which keys exist in the file, you can reference them in expressions. The metadata displayed depends on the file type. For example, a .jpg might only contain input/ keys, whereas QuickTimes contain input/ and quicktime/ keys. |
search metadata for |
metadatafilter |
N/A |
Filter the metadata by entering text in this field. By default, only metadata containing the keys and values entered are displayed. You can change this behavior using the within control. |
File Type Specific Controls
These controls are context sensitive depending on which format you intend to render out.
ARI
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
---|---|---|---|
ARI Options (ARI and MXF) |
|||
Load settings from metadata |
arriReset |
N/A |
Click to reset the ARI Options to those from the file metadata. |
Local GPU |
arriLocalGPUName |
N/A |
Displays the GPU used for rendering when Use GPU if available is enabled. Local GPU displays Not available when: • Use CPU is selected as the default blink device in the Preferences. • no suitable GPU was found on your system. • it was not possible to create a context for processing on the selected GPU, such as when there is not enough free memory available on the GPU. You can select a different GPU, if available, by navigating to the Preferences and selecting an alternative from the default blink device dropdown. Note: Selecting a different GPU requires you to restart Nuke before the change takes effect. |
Use GPU if available |
arriUseCuda |
disabled |
When enabled, rendering occurs on the Local GPU specified, if available, rather than the CPU. Note: Enabling this option with no local GPU allows the script to run on the GPU whenever the script is opened on a machine that does have a GPU available.
|
Clip Settings |
|||
Colorspace |
arriColorspace |
dependent on clip |
Sets the colorspace used to convert from raw data into the Viewer colorspace. |
Exposure Index (ISO) |
arriExposureIndex |
Sets the overall sensitivity of pixels from the raw image. |
|
White Balance (K) |
arriWhiteBalance |
Controls the relative RGB coolness and warmth. Higher values increase the warmth. |
|
Tint |
arriTint |
Adjusts the level of tints to compliment the White Balance control. |
|
Lens Squeeze |
arriLensSqueeze |
Sets the amount of anamorphic lens squeeze applied to the image. |
|
Unsqueeze Anamorphic |
arriUnsqueezeAnamorphic |
disabled |
When enabled, unsqueezes the raw file while converting it to the Viewer colorspace. Note: This control is generally not required because the file metadata sets the pixel aspect ratio automatically. |
Processing |
|||
Debayer Mode |
arriDebayerMode |
dependent on clip |
Sets the debayering mode applied to reads. If Proxy Playback is enabled, the debayer is ignored. |
ADA 5 Fine-tuning |
arriAda5FinetuningRed arriAda5FinetuningGreen arriAda5FinetuningBlue |
Fine-tunes the ADA 5 debayering in the red, green, and blue channels. |
|
Aspect Ratio |
arriAspectRatio |
Sets the output aspect ratio independent of the pixel aspect ratio. |
|
Resolution |
arriResolution |
Set the resolution and aspect ratio that the clip is scaled to, cropping the image if required. |
|
Sharpness |
arriSharpness |
Adjusts the sharpness of the image by introducing contrast at edges. |
|
Detail |
arriDetail |
Adjusts the amount of detail by affecting fine structures. Note: The Detail control can introduce aliasing at higher values. |
|
Look Editor |
|||
Use Look Editor |
arriUseLookEditor |
enabled |
When enabled, the Look Editor settings can be used to modify the image. Note: The Look Editor settings cannot be enabled when the Colorspace control is set to LogC or Scene Linear. Only Video color spaces use Look Editor settings. |
Saturation |
arriSaturation |
1 |
Increases or decreases the overall saturation of the image. |
Slope/Offset/Power | |||
Slope |
arriSlope |
1,1,1 |
Adjusts overall the Slope, Offset, and Power. |
Offset |
arriOffset |
0,0,0 |
|
Power |
arriPower |
1,1,1 |
|
Proxy Playback |
arriProxyPlayback |
Off |
Setting proxy to anything other than Off speeds up read times, but the Debayer Mode is ignored. |
BRAW
Note: Blackmagic .braw files are not currently supported by ACES OCIO config files, you can only use the nuke-default config file shipped with Nuke. Support for .braw files is scheduled for a future ACES release.
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
---|---|---|---|
BRAW Options |
|||
Local GPU |
N/A |
N/A |
Displays the GPU used for rendering when Use GPU if available is enabled. Local GPU displays Not available when: • Use CPU is selected as the default blink device in the Preferences. • no suitable GPU was found on your system. • it was not possible to create a context for processing on the selected GPU, such as when there is not enough free memory available on the GPU. You can select a different GPU, if available, by navigating to the Preferences and selecting an alternative from the default blink device dropdown. Note: Selecting a different GPU requires you to restart Nuke before the change takes effect. |
Use GPU if available |
use_cuda |
disabled |
When enabled, rendering occurs on the Local GPU specified, if available, rather than the CPU. Note: Enabling this option with no local GPU allows the script to run on the GPU whenever the script is opened on a machine that does have a GPU available.
|
Decode Resolution |
decode_resolution |
Full Res |
Sets the output resolution decoded from the source file. Higher quality takes longer to decode. |
Decode Using |
decode_using |
Camera Metadata |
Sets how the file is decoded, either using the file's encoded Camera Metadata or Clip Custom, which enables the Blackmagic Design Custom controls allowing you to make changes to the output in the Viewer. |
Load settings from metadata |
load_settings |
N/A |
Click to overwrite any changes to controls in the Properties panel with the camera metadata stored in the file. Any changes made to the Properties are discarded. If you want to compare your edits to the camera metadata, set Decode Using to Camera Metadata instead. That way you can toggle between your look and the original camera metadata. |
Update sidecar |
update_sidecar |
N/A |
Click to overwrite an existing .sidecar file with the settings currently in the Properties panel. A .sidecar file contains artistic changes to the look of a .braw file, separate from the camera metadata stored in the .braw file. Sidecar files must reside in the same directory as the associated .braw file. If no .sidecar file exists in the same directory as the .braw file, Nuke creates one with the settings currently in the Properties panel. Clicking Update sidecar again overwrites the new file. |
Color Science |
viewing_bmdgen |
5 |
Sets the Blackmagic color science generation applied to the clip. Only the latest color science, Gen5, is currently supported. Later generations are scheduled for future releases. |
Color Space |
viewing_gamut |
Blackmagic Design |
Select the color gamut of the decoded image in the Viewer. |
Gamma |
viewing_gamma |
Blackmagic Design Film |
Select a gamma preset to use on the decoded image. Selecting Blackmagic Design Custom enables the controls under the Blackmagic Design Custom section below. |
Blackmagic Design Custom |
|||
Saturation |
tone_curve_saturation |
dependent on camera metadata |
Increases or decreases the overall saturation and contrast of the image. |
Contrast |
tone_curve_contrast |
||
Midpoint |
tone_curve_midpoint |
Increases or decreases the midtones, highlights, and shadows of the image. |
|
Highlight Rolloff |
tone_curve_highlights |
||
Shadow Rolloff |
tone_curve_shadows |
||
Black Level |
tone_curve_black_level |
Sets the black and white levels in the image, the level of brightness at the darkest and lightest areas in the image, which affects the dynamic range of the image. |
|
White Level |
tone_curve_white_level |
||
Use Video Black Level |
tone_curve_video_black_level |
When enabled, darken blacks to replicate video black levels. |
|
ISO |
iso |
500 |
Sets the overall sensitivity of pixels from the raw image and can be used to control exposure. Note: Higher ISO values can push color values above one and increase noise in some cases. |
Exposure |
exposure |
0 |
Adjusts the exposure applied to the decoded image. |
Highlight Recovery |
highlight_recovery |
disabled |
When enabled, areas of highlight are 'declipped' by cross-referencing other channel values to recover image data. |
Gamut Compression |
gamut_compression_enable |
disabled |
When enabled, the selected Colorspace gamut values are remapped to fit the available color value range on the output device. Note: Gamut Compression is only applicable if Use GPU if available is enabled. |
Apply LUT |
apply_lut |
disabled |
When enabled, embedded LUTs in the metadata or separate .sidecar file are applied to the image. Use the LUT Source control to select the source of the LUT. |
LUT Source |
post_3dlut_mode |
Disabled |
When Apply LUT is enabled, select the source of the embedded LUT: • Disabled - no LUT is applied. This option is equivalent to disabling Apply LUT. • Embedded - the LUT embedded in the file metadata is applied. If no embedded LUT exists, this option is not displayed. • Sidecar - the LUT embedded in the associated .sidecar file is applied. If no embedded LUT exists in the .sidecar, this option is not displayed. |
White Balance |
whiteBalance |
As Shot |
Allows you to select a preset white balance from the dropdown, such as Cloudy or Flash simulation, or choose Custom to adjust the White Balance (K) and Tint manually. The default, As Shot, uses the White Balance (K) and Tint values from the file metadata or .sidecar. |
White Balance (K) |
white_balance_kelvin |
4640 |
Adjusts the color temperature in Kelvin, which affects blues and reds in the image. |
Tint |
white_balance_tint |
-2 |
Adjusts the color temperature tint, which affects greens and magentas in the image. |
DNG
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
---|---|---|---|
DNG Options |
|||
color space |
dng_colorspace |
sRGB |
Sets the colorspace used during debayering. The standard Read node colorspace control is changed to match this setting automatically. Note: To view the data before debayering, enable the raw data control. |
force linear transfer function |
dng_force_linear |
disabled |
When enabled, overrides the specified color space transfer function to force it to use linear. For some cases, such as sRGB, this results in slightly faster read times and sets the colorspace on the Read to linear as well. As a result of forcing linear, all render settings are applied in linear space, rather than the native space, so there may be differences in how the controls respond. |
white balance |
dng_white_balance |
As Shot |
Applies preset values to the temperature and tint controls, depending on the setting chosen: • As Shot - attempts to read the temperature and tint values from the source file's metadata. • Daylight to Flash - standard presets in common usage. • Custom - adjusting the temperature and tint controls manually sets white balance to this value. |
temperature |
dng_temperature |
dependent on file |
Defines the temperature, in Kelvin, and tint of the image white point: • temperature - in general, runs from blues at low values to yellows at high values. • tint - in general, runs from greens at low values to purples at high values. |
tint |
dng_tint |
||
exposure |
dng_exposure |
0 |
Controls the amount of exposure data available on top of the baseline exposure. |
shadows |
dng_shadows |
0 |
Controls the amount of low-level image data available at render time. |
EXR
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
---|---|---|---|
EXR Options |
|||
offset negative display window |
offset_negative_display_window |
enabled |
The .exr format allows the image’s lower left corner to start at any position, including negative x axis values. Nuke does not support this type of format, but compensates by offsetting the image or reducing the format size on both sides: • enabled - the image is offset so that the .exr image’s left side start at x=0. • disabled - the format is reduced on both sides by the negative x amount, as if that area was overscan. |
do not attach prefix |
noprefix |
disabled |
When enabled, metadata keys are read as they are, without attaching a prefix to them. When disabled, the prefix exr is attached to metadata keys to make them distinct from other metadata in the tree. |
edge pixels |
edge_pixels |
plate detect |
Sets how to treat pixels at the edges of the data window, or bounding box in Nuke terms, when reading .exr files: • plate detect - if the bounding box and format match exactly, then repeat all edges. Otherwise, add black at the edges. • edge detect - for each matching edge, repeat the edge pixels. Add black at mismatched edges. • repeat - always repeat the edge pixels outside the bounding box. • black - always add black pixels outside the bounding box. |
MOV
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
---|---|---|---|
MOV Options |
|||
YCbCr matrix |
mov64_ycbcr_matrix |
dependent on the file |
Sets the way Y’CbCr is converted to RGB. Rec 601 and Rec 709 follow the ITU.BC specifications. |
Data Range |
mov64_decode_video_levels |
default |
Sets the minimum and maximum color range values for decoded DNxHD files. If your source file was encoded with a reduced range (0-240 for 8-bit or 0-960 for 10-bit), set source range to Video Range to decode the full range (0-255 for 8-bit or 0-1023 for 10-bit). |
first track only |
mov64_first_track_only |
enabled |
When enabled, only the first view present in the file is displayed, regardless of how many views the file contains. When disabled, and there is more than one view set up in the project settings, you can switch between views using the buttons above the Viewer. |
[Metadata] Do not attach prefix |
mov64_no_prefix |
disabled |
When enabled, the metadata accompanying the file is saved without the quicktime prefix. Note: QuickTime container-specific metadata always carries the prefix. When disabled, all metadata is prefixed with quicktime for easy identification. |
[Metadata] Match key format |
mov64_match_meta_format |
enabled |
When enabled, Nuke attempts to clean up meta keys into the standard Nuke metadata format. When disabled, the metadata is passed down the Node Graph unchanged. |
Video Codec |
mov64_codec_name |
N/A |
Displays the codec used to encode the clip. |
PSD
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
---|---|---|---|
PSD Options |
|||
Breakout Layers |
breakout |
N/A |
Breaks out the .psd file into separate layers and recombines them with a number of PSDmerge nodes. The blend modes/operations in the merge nodes are approximated and do not match Photoshop® exactly. It’s recommended that all masks and adjustment layers are rasterized in Photoshop® before they’re imported into Nuke. |
R3D
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
---|---|---|---|
R3D Options |
|||
Image Pipeline |
r3dImagePipeline |
dependent on file |
Sets the image pipeline to use in the Read node, IPP2, IPP2 Custom, or legacy. The selected Image Pipeline defines which controls are available in the Properties panel and is initially set by the file's metadata. See IPP2 Controls and Legacy Controls. |
Load Settings from RMD |
r3dLoadRMD |
N/A |
Click to reload control values from the .rmd file metadata. |
Local GPU |
r3dLocalGPUName |
N/A |
Displays the GPU used for rendering when Use GPU if available is enabled. Local GPU displays Not available when: • Use CPU is selected as the default blink device in the Preferences. • no suitable GPU was found on your system. • it was not possible to create a context for processing on the selected GPU, such as when there is not enough free memory available on the GPU. You can select a different GPU, if available, by navigating to the Preferences and selecting an alternative from the default blink device dropdown. Note: Selecting a different GPU requires you to restart Nuke before the change takes effect. |
Use GPU if available |
r3dUseCUDA |
disabled |
When enabled, rendering occurs on the Local GPU specified, if available, rather than the CPU. Note: Enabling this option with no local GPU allows the script to run on the GPU whenever the script is opened on a machine that does have a GPU available.
|
Decoding |
|||
Decode Resolution |
r3dDecodeResolution |
full high |
Sets the output resolution decoded from the source file. High quality takes longer to decode. |
Rocket Resolution |
r3dRocketResolution |
dependent on format |
When Decode Resolution is set to rocket custom, sets the resolution values if you're using a Red Rocket card for decoding. The default values are equal to the source image. |
Use ROCKET |
r3dUseROCKET |
disabled |
When enabled, an installed Red Rocket card is used for decoding if available. |
HDRx |
|||
HDR Mode |
r3dHDRMode |
A frame |
Sets how the high and low exposure tracks are blended for HDR clips: • A frame - only displays the normally exposed track with standard motion blur. • X frame - only displays the under exposed, sharper reference track. • simple blend - enables the Blend Bias control allowing you to blend of high and low exposure according to the bias. • magic motion - a more sophisticated automatic blend mode with a sharper image and more natural motion blur. |
Blend Bias |
r3dBlendBias |
0 |
When HDR Mode is set to simple blend, controls the bias between low and standard exposure values, where -1 is fully the X frame and +1 is fully the A frame. |
Demosaic |
|||
Denoise |
r3dIPP2Denoise |
0 |
Controls the amount of noise reduction applied to the image if Chroma Noise Reduction is disabled. |
Chroma Noise Reduction |
r3dIPP2Cnr |
enabled |
When enabled, applies chroma noise reduction instead of the standard Note: Chroma Noise Reduction is only available with Decode Resolution set to full high or half high. |
Primary |
|||
Color Space |
r3dIPP2Colorspace |
REDWideGamutRGB |
This control is display only for the IPP2 Image Pipeline. |
Gamma Curve |
r3dIPP2GammaCurve |
Log3G10 |
This control is display only for the IPP2 Image Pipeline. |
ISO |
r3dIPP2ISO |
800 |
Sets the overall sensitivity of pixels from the raw image. |
Exposure Adjust |
r3dExposureAdjust |
0 |
Increases or decreases the overall exposure. This control is identical to FLUT Control in the legacy Image Pipeline. |
Kelvin |
r3dIPP2Kelvin |
5600 |
Controls the relative RGB coolness and warmth. Higher values increase the warmth. |
Tint |
r3dIPP2Tint |
0 |
Adjusts the level of yellow and green tints. This control can help in environments where the ambient light source contains high levels of yellow and green, such as fluorescent lights. |
Grading |
|||
3D LUT |
r3d3DLUT |
N/A |
Specifies the path to a LUT file. |
Enable 3D LUT |
r3dEnable3DLUT |
disabled |
When enabled, the LUT file specified in the 3D LUT field is applied to the image. |
CDL |
r3dCDL |
N/A |
Specifies the path to an ASC CDL file. |
CC ID |
r3dCCID |
N/A |
Specifies which color correction should be applied from CDL files containing more than one correction. |
Enable CDL |
r3dEnableCdl |
N/A |
When enabled, the CDL file specified in the CDL field is applied to the image. |
Slope |
r3dSlope |
1,1,1,0 |
Adjusts the Slope, Offset, Power, and Saturation manually. If you have applied a CDL to the image, these values are set from the selected CC ID.
|
Offset |
r3dOffset |
0,0,0,0 |
|
Power |
r3dPower |
1,1,1,0 |
|
Saturation |
r3dCDLSaturation |
1 |
|
Contrast |
r3dIPP2Contrast |
0 |
Increases or decreases the overall contrast. Note: Contrast is disabled when Gamma Curve is set to Half Float Linear. |
Export Pipeline |
r3dExportPipeline |
full graded IPP2 mode |
Controls whether or not creative color decisions are applied on export: • primary raw development - all Grading settings are ignored on export. • full graded IPP2 mode - all Grading settings are applied on export. |
Look |
|||
Color Version |
r3dColorVersion |
v2 |
Sets the color version used by the decoder. |
Color Space |
r3dColorSpace |
dependent on clip |
Sets the colorspace used to convert from raw data into the Viewer colorspace. Note: Colorspaces listed in brackets are deprecated in the current R3D SDK and may be removed in subsequent releases. |
Gamma Curve |
r3dGammaCurve |
dependent on clip |
Sets the gamma curve applied to the raw image data from the .r3d file. Note: Gamma Curves listed in brackets are deprecated in the current R3D SDK and may be removed in subsequent releases. |
D.E.B. |
r3dDEB |
enabled |
When enabled, reduces the red grain that can affect midtones, darks, and shadows using DRAGON Enhanced Blacks. Note: D.E.B. is only available for clips shot with a DRAGON sensor, or later, with Decode Resolution set to full high or half high. |
Kelvin |
r3dKelvin |
5600 |
Controls the relative RGB coolness and warmth. Higher values increase the warmth. |
Tint |
r3dTint |
0 |
Adjusts the level of yellow and green tints. This control can help in environments where the ambient light source contains high levels of yellow and green, such as fluorescent lights. |
ISO |
r3dISO |
800 |
Sets the overall sensitivity of pixels from the raw image. |
FLUT Control |
r3dFLUTControl |
0 |
Allows you to adjust the ISO value without clipping highlights or crushing shadows. Note: FLUT Control is only available with Color Version v2 or higher. |
Shadow |
r3dShadow |
0 |
Sets the image black point. Note: Shadow is only available with Color Version v2 or higher. Setting Gamma Curve to Half Float Linear disables Shadow. |
DRX |
r3dDRX |
0 |
Dynamic Range Extension (DRX) can be adjusted to recover clipped highlights. Note: DRX is disabled for clips shot with a DRAGON sensor. |
Saturation |
r3dSaturation |
1 |
Increases or decreases the overall saturation, contrast, and brightness of the image. |
Contrast |
r3dContrast |
0 |
|
Brightness |
r3dBrightness |
0 |
|
Note: Saturation, Contrast, and Brightness are disabled when Gamma Curve is set to Half Float Linear. |
|||
Exposure |
r3dExposure |
0 |
Increases or decreases the overall exposure. |
RGB |
r3dRGBGain |
1,1,1 |
Increases or decreases the gain for the red, green, and blue channels. Note: RGB gain is disabled when Gamma Curve is set to Half Float Linear. |
Sharpness |
r3dSharpness |
0 |
Sharpens the image to compensate for the OLPF low pass filter. Note: Sharpness is only applicable when Decode Resolution is set to full high or half high. |
Denoise |
r3dDenoise |
0 |
Controls the amount of noise reduction applied to the image. |
Detail |
r3dDetail |
2 |
Sets the amount of detail extracted from the image, separate from the Sharpness control. |
Note: Denoise and Detail are only applicable when Decode Resolution is set to full high. |
|||
Lift/Gamma/Gain |
|||
Lift |
r3dLift |
0,0,0,0 |
Adjusts the overall black level (dark tones and shadows). |
Gamma |
r3dGamma |
1,1,1,0 |
Adjusts the overall mid tones. |
Gain |
r3dGain |
1,1,1,0 |
Adjusts the overall highlights. |
Note: Lift, Gamma, and Gain are only available with Color Version v2 or higher. Setting Gamma Curve to Half Float Linear disables Lift, Gamma, and Gain. |
Step-by-Step Guides
Video Tutorials
Importing Footage / Elements from Foundry on Vimeo.
We have gone over the basics of the Nuke interface. We can now move in and import some footage and create a basic network. In order to import footage into Nuke, you have to use a Read node. There are four main ways to create a new node in Nuke. The first is to go up to the toolbar and select a node, in this case, it will be under the first icon Image and then I can select Read. I will leave this for now. The second way is to return to the Node Graph, right-click, and choose a node from the list; once again Image > Read. The third way is to press the Tab key on your keyboard, type the node name into the cell, and once you see the name, select it from your dropdown list. The fourth way is to use a pre-assigned hotkey, in this case, the Read node has the R key, so the R key on the keyboard.
Now, if you used any of those four methods, you will get this browse window. On the left, you will see all of the drives and all of the main directories. You click on a directory name one time to go into that directory. Once you get to a folder with footage, you will see it listed, in this case, I have an image sequence. Nuke automatically recognizes image sequences, assuming that they are numbered correctly. So, here the image sequence runs from 0-90. You can just click on the image sequence until it turns orange and open it. Now, if you were to open a still image, or say a QuickTime movie, you would see those listed also. You would simply click on those files until they turned orange and open those also. So, I am going to click Open now and there is a Read node. You can click+drag any of these nodes to rearrange them inside the Node Graph.
So, let’s make a simple network. What I can do is connect these two nodes together. To do that, I can click+drag the end of this input pipe on the Viewer, which looks like an arrow, and then drag+drop it on top of Read1. Once I let go of the mouse button, it makes a connection, and there you see the image sequence in the Viewer. Note the image sequence is 1920x1012. You will see that on the bounding box and also it will appear by the format. If I disconnect this, and I can do that by click+dragging the end of this pipe and letting go, I will see that the original project format is 2K. So, keep in mind, if I reconnect this that Nuke will alter the view based on the resolution of the input going into the Viewer. Now, there are ways to reformat inputs so I can change the width and height, but we'll save that for a later video. For now, this is OK.
Let’s return to the properties panel and take a look at the properties. Of course, you have your path and the name of your image sequence, the recognized resolution, also the recognized frame range, and, at the very end there, is your colorspace. Now, colorspace is set to default (linear). What that means is the Read node is not making any additional color changes to the image sequence. I should note, however, that Nuke operates in a 32-bit floating point colorspace. Whereas a regular 8-bit colorspace operates with 2⁸ of colors per channel or 256 colors per channel, Nuke potentially operates 2³² colors per channel. Also, because its floating point means that Nuke can operate with decimal places. In other words, you can have a value for a color that is something like 1.000000001 - an incredibly tiny decimal place value. So, a combination of a large bit depth and also the ability to handle decimal places means that Nuke operates in a very large, very accurate colorspace. We have imported footage and we have created a basic network, now we are ready to move on to more complex node networks.
“Tears of Steel” footage courtesy (CC) Blender Foundation - mango.blender.org