Dissolve
Dissolve creates a weighted average of two inputs.
Inputs and Controls
Connection Type |
Connection Name |
Function |
Input |
0-9999 |
The image sequences to mix between. |
mask |
An optional image to use as a mask. By default, the dissolve effect is limited to the non-black areas of the mask. At first, the mask input appears as triangle on the right side of the node, but when you drag it, it turns into an arrow labeled mask. If you cannot see the mask input, ensure that the mask control is disabled or set to none. |
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
Dissolve Tab |
|||
channels |
channels |
all |
The dissolve effect is only applied to these channels. If you set this to something other than all or none, you can use the checkboxes on the right to select individual channels. |
which |
which |
0 |
Select the inputs to dissolve between. Set this to an integer (whole number) to show that input, or a fractional value to dissolve between the two nearest inputs. For example, if you set this to 3, Nuke displays input 3. If you set this to 3.5, Nuke displays a mix between inputs 3 and 4. |
mask |
N/A |
disabled |
Enables the associated mask channel to the right. Disabling this checkbox is the same as setting the channel to none. |
maskChannelInput |
none |
The channel to use as a mask. By default, the dissolve is limited to the non-black areas of this channel. |
|
inject |
inject |
disabled |
Copies the mask input to the predefined mask.a channel. Injecting the mask allows you to use the same mask further downstream. |
invert |
invert_mask |
disabled |
Inverts the use of the mask channel so that the dissolve is limited to the non-white areas of the mask. |
fringe |
fringe |
disabled |
When enabled, only apply the effect to the edge of the mask. When disabled, the effect is applied to the entire mask. |