Transform Nodes

Transform nodes deal with translation, rotation, and scale as well as tracking, warping, and motion blur.

AdjustBBox

Expands or crops the edges of the bounding box.

BlackOutside

Fills everything outside the bounding box area with black.

CameraShake

Adds simulated camera shake to a sequence.

Card3D

Applies geometric transformations on three axes of operation.

CornerPin2D

Replaces any four-cornered feature with another image sequence.

Crop

Cuts out unwanted portions of the image area.

GridWarp

Warps images from one Bezier grid onto another.

GridWarpTracker

Warps and morphs using custom grids driven by tracking data.

IDistort

Warps the input image based on the image's UV channels.

LensDistortion

Estimates the lens distortion in a given image.

Mirror

Flips the input image around the center of the format area.

PointsTo3D

Calculate 3D locations of 2D points in an image sequence.

Position

Moves the input image by an integer number of pixels.

Reconcile3D

Converts a point in 3D space into an x, y position in the camera.

Reformat

Resizes and repositions the input to different formats.

SphericalTransform

Converts images between different projections.

SplineWarp

Warps an image based on multiple shapes or pins.

Stabilize

Removes unwanted camera movement, rotation, and scaling.

STMap

Move pixels around in an image using absolute positions.

Tile

Creates scaled-down, tiled copies of the input image.

Tracker

Extracts animation data from pixel movement in an image.

Transform

Translates, rotates, scales, and skews the input image.

TransformMasked

Similar to Transform, but with a built-in mask option.

TVIScale

Scales an image by a factor of two.

VectorCornerPin

Uses SmartVectors to propagate images over multiple frames.

VectorDistort

Uses SmartVectors to propagate paint over multiple frames.