Transform Nodes
Transform nodes deal with translation, rotation, and scale as well as tracking, warping, and motion blur.
Expands or crops the edges of the bounding box.
Fills everything outside the bounding box area with black.
Adds simulated camera shake to a sequence.
Applies geometric transformations on three axes of operation.
Replaces any four-cornered feature with another image sequence.
Cuts out unwanted portions of the image area.
Warps images from one Bezier grid onto another.
Warps and morphs using custom grids driven by tracking data.
Warps the input image based on the image's UV channels.
Estimates the lens distortion in a given image.
Flips the input image around the center of the format area.
Calculate 3D locations of 2D points in an image sequence.
Moves the input image by an integer number of pixels.
Converts a point in 3D space into an x, y position in the camera.
Resizes and repositions the input to different formats.
Converts images between different projections.
Warps an image based on multiple shapes or pins.
Removes unwanted camera movement, rotation, and scaling.
Move pixels around in an image using absolute positions.
Creates scaled-down, tiled copies of the input image.
Extracts animation data from pixel movement in an image.
Translates, rotates, scales, and skews the input image.
Similar to Transform, but with a built-in mask option.
Scales an image by a factor of two.
Uses SmartVectors to propagate images over multiple frames.
Uses SmartVectors to propagate paint over multiple frames.