Creating Camera Nodes
Using the tracking and solve data, CameraTracker can create linked or baked cameras that emulate the original camera track on set. You can create a single camera or a camera rig for multi-view projects, depending on your script.
| 1. | Select Camera from the Export dropdown menu. |
| 2. | Enable or disable the Link output control to determine whether the Camera node is expression linked or baked: |
• When enabled, CameraTracker creates an expression linked camera so that any adjustments made in the properties panel Output > Camera controls update the camera.
• When disabled, any adjustments made are ignored by the camera.
| 3. | Click Create. |
A Camera node is added to the Node Graph. Expression linked cameras are linked to the CameraTracker node with a green expression arrow.
Camera node data can be used in various Nuke workflows, such as Creating Dense Point Clouds and Generating Depth Maps.
Creating a Camera Rig
CameraTracker creates as many cameras as you have views in you script, but the most common use of rigs is for stereoscopic scripts with left and right views.
| 1. | Select Camera rig from the Export dropdown menu. |
| 2. | Enable or disable the Link output control to determine whether the Camera nodes are expression linked or baked: |
• When enabled, CameraTracker creates expression linked cameras so that any adjustments made in the properties panel Output > Camera controls update the cameras.
• When disabled, any adjustments made are ignored by the cameras.
| 3. | Click Create. |
Note: If you try to create a rig with only one view, an error is displayed.
A Camera node is added to the Node Graph for each view present in the script. Expression linked cameras are linked to the CameraTracker node with a green expression arrow.
Camera node data can be used in various Nuke workflows, such as Creating Dense Point Clouds and Generating Depth Maps.
Creating a Camera Set
CameraTracker can automatically create a camera for each solved frame.
| 1. | Select Camera set from the Export dropdown menu. |
| 2. | Enable or disable the Link output control to determine whether the cameras are expression linked or baked: |
• When enabled, CameraTracker creates expression linked cameras so that any adjustments made in the properties panel Output > Camera controls update the cameras.
• When disabled, any adjustments made are ignored by the cameras.
| 3. | Click Create. |
If you're processing a large amount of frames, a confirmation dialog displays.
| 4. | Click Yes to continue or No to cancel the export. |
CameraTracker adds a Group node to the Node Graph containing Camera nodes for every frame specified connected to a Scene node.
| 5. | Double click the Group to open the properties panel, then click the S above the panel to open the group in the Node Graph. |
You could then write the camera data to an .fbx file ready for import into Modo or Maya for projection painting work.