ProceduralNoise
The ProceduralNoise (or ProcGeo) node lets you modify your 3D geometry objects using a Perlin noise function that creates seemingly random noise. For example, you could use this node to generate animated noise for rippling waves or clouds, or to create a terrain from a flat card.
Inputs and Controls
| 
                                                                     Connection Type  | 
                                                                
                                                                     Connection Name  | 
                                                                
                                                                     Function  | 
                                                            
| 
                                                                     Input  | 
                                                                
                                                                     unnamed  | 
                                                                
                                                                     The 3D geometry object you want to modify using a noise function, for example, a Card node. If you want to modify several objects together, you can also connect a MergeGeo node here.  | 
                                                            
| 
                                                                     Control (UI)  | 
                                                                
                                                                     Knob (Scripting)  | 
                                                                
                                                                     Default Value  | 
                                                                
                                                                     Function  | 
                                                            
| 
                                                                     ProcGeo Tab  | 
                                                            |||
| 
                                                                     display  | 
                                                                
                                                                     display  | 
                                                                
                                                                     unchanged  | 
                                                                
                                                                     Adjusts the display characteristics of the 3D object. These settings don’t affect the render output of the scene; these are for display purposes only in the 3D Viewer. • off - hides the 3D geometry object. • wireframe - displays only the outlines of the object’s geometry. • solid - displays all geometry with a solid color. • solid +wireframe - displays the geometry as solid color with the object’s geometry outlines. • textured - displays only the surface texture. • textured +wireframe - displays the wireframe plus the surface texture. • unchanged - doesn't change the object's display mode. The Viewer can override this setting.  | 
                                                            
| 
                                                                     selectable  | 
                                                                
                                                                     selectable  | 
                                                                
                                                                     enabled  | 
                                                                
                                                                     When enabled, you can make selections as normal in the Viewer. When disabled, points cannot be selected or changed.  | 
                                                            
| 
                                                                     render  | 
                                                                
                                                                     render_mode  | 
                                                                
                                                                     unchanged  | 
                                                                
                                                                     Sets how the object will render. This control is independent from the display selection, but has the same settings.  | 
                                                            
| 
                                                                     ProceduralNoise Method  | 
                                                                
                                                                     mode  | 
                                                                
                                                                     Turbulence  | 
                                                                
                                                                     Choose the type of noise to use: • fBm (fractional Brownian motion) runs noise() "octave" times at different scales to get random numbers between -1 and +1 and adds them up. • turbulence is the same as fBm except it uses the absolute value of the noise function so the values it sums up are all between 0 and 1.  | 
                                                            
| Orientation | orient | Z | 
                                                                     Select the values to modify: • X - only modify the values on the x axis. • Y - only modify the values on the y axis. • Z - only modify the values on the z axis. • All - modify the values on the x, y, and z axes.  | 
                                                            
| 
                                                                     X Size  | 
                                                                
                                                                     x_size  | 
                                                                
                                                                     4  | 
                                                                
                                                                     The amount of noise on the x axis.  | 
                                                            
| 
                                                                     X Offset  | 
                                                                
                                                                     x_offset  | 
                                                                
                                                                     0  | 
                                                                
                                                                     Offsets the noise effect on the x axis.  | 
                                                            
| 
                                                                     Y Size  | 
                                                                
                                                                     y_size  | 
                                                                
                                                                     4  | 
                                                                
                                                                     The amount of noise on the y axis.  | 
                                                            
| 
                                                                     Y Offset  | 
                                                                
                                                                     y_offset  | 
                                                                
                                                                     0  | 
                                                                
                                                                     Offsets the noise effect on the y axis.  | 
                                                            
| 
                                                                     Octaves  | 
                                                                
                                                                     octaves  | 
                                                                
                                                                     5  | 
                                                                
                                                                     The amount of detail of the noise.  | 
                                                            
| 
                                                                     Lacunarity  | 
                                                                
                                                                     lacunarity  | 
                                                                
                                                                     2.5  | 
                                                                
                                                                     The size distribution of the empty space in between noise instances.  | 
                                                            
| 
                                                                     Gain  | 
                                                                
                                                                     gain  | 
                                                                
                                                                     0.5  | 
                                                                
                                                                     The amount of noise gain.  | 
                                                            
| 
                                                                     Speed  | 
                                                                
                                                                     speed  | 
                                                                
                                                                     1.1  | 
                                                                
                                                                     The speed with which the noise changes over time.  |