FillShader
The FillShader node replaces selected material channels with a constant color.
Tip: FillShader's classic 3D system equivalent is the FillMat node.
Inputs and Controls
| 
                                                                     Connection Type  | 
                                                                
                                                                     Connection Name  | 
                                                                
                                                                     Function  | 
                                                            
| 
                                                                     Input  | 
                                                                
                                                                     unnamed  | 
                                                                
                                                                     The 2D image you’re using for the surface texture.  | 
                                                            
| 
                                                                     Control (UI)  | 
                                                                
                                                                     Knob (Scripting)  | 
                                                                
                                                                     Default Value  | 
                                                                
                                                                     Function  | 
                                                            
| 
                                                                     FillShader Tab  | 
                                                            |||
| 
                                                                     Channels  | 
                                                                
                                                                     channels  | 
                                                                
                                                                     rgba  | 
                                                                
                                                                     The effect is only applied to these channels. You can use the checkboxes on the right to select individual channels.  | 
                                                            
| 
                                                                     Color  | 
                                                                
                                                                     color  | 
                                                                
                                                                     0  | 
                                                                
                                                                     Adjusts the color used as the constant to replace the material.  |