Render the Scene from 3D to 2D
The ScanlineRender2 node operates in the same manner as the ScanlineRender you’ve always known and used, but can be used in conjunction with the New 3D System Nodes.
ScanlineRender2 continues its development journey with improvements to core functionality, such as updates to sampling and projection options, better motion blur, AOV controls, and a new ray tracing architecture under the hood.
ScanlineRender2 remains a utility renderer at heart, so a lot of focus has gone into providing and expanding on the workflows and controls artists expect, while providing new functionality.
Join us to help develop the future of 3D compositing workflows in Nuke: https://community.foundry.com/discuss/nuke3d
Ray tracing
You can now render reflections, refractions and more via ray tracing. In the Properties panel, you can adjust Ray Options, including the ability to control your Ray Depth and adjust the options to the complexity you need.
Motion Blur
In the Motion Blur section of the Properties panel, there are options to adjust different types of camera, object and light motion blurs.
AOV controls
In the Properties > Outputs tab, you can edit the AOV outputs.
Workflows and Usage
The workflow problems we want to solve are when you’ve comped in new elements into your shot, like explosions, fire, particle sims and need a way to better ground these comped elements by generating new render passes. The goal is that you can bring in as much of the scene geo as you need, set up your comp elements where you need them, add any additional lighting required for those new elements to interact and then render with reflection and refraction from ScanlineRender2.
As a utility renderer ScanlineRender2 is not intended to render entire production shots and instead focuses on what compositing artists need most to give them the ability to generate new render passes at the late stages of production, without having to go back to other departments.
Take a look at the ScanlineRender2 reference guide page to learn more about its controls.
Render Nodes
Acts as a null object by adding a new transformational axis.
Emulates real world cameras and can also project 2D textures.
Combines objects into a single scene for rendering.
Projects an input image through a camera on to a prim.
Renders all the objects and lights in a scene.