FieldConstant
The FieldConstant node creates a 3D field with a constant value over all 3D space.
Inputs and Controls
|
Connection Type |
Connection Name |
Function |
| No inputs. | ||
|
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
|
FieldConstant Tab |
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| Type | type | Vector | Choose between various types of field: Scalar, Vector, Point and Color. The difference is that you get different types of knob for the value (e.g. a color knob for colors), and the type also affects the preview - e.g. colors are drawn as a color volume, while vectors draw as arrows. |
|
Value |
value |
x = 0, y = 0, z = 0 |
Specifies the x, y, and z values of the Field constant. (Vector) |
| Value | scalar_value | 0 | Specifies the value. (Scalar) |
|
Point |
point_value |
x = 0, y = 0, z = 0 |
Specifies the x, y, and z values of the Field constant. (Point) |
| Color | scalar_value | 0 | Specifies the value. (Color) |
| Display Tab | |||
| Draw Bounding Box | preview_bounds | off | Draw the bounding box of the field if it has one. |
| Draw Preview | preview_on | off | Draw a rough preview of the field. |
| Preview Opacity | preview_opacity | 0.5 | The opacity at which to draw the preview. |
| Scale | preview_scale | 1 | A value by which the field is multiplied before drawing. You may need to increase this to display faint volumes for example. |
| Offset | preview_offset | 0 | A value added to the field before drawing (after scaling). |
| Detail | preview_detail | 1 | The detail level at which the preview is drawn. Large values are more accurate but slower to draw. |