ParticleFieldForce
The ParticleFieldForce node applies various forces to particles based on an input field. It can be used to accelerate particles, rotate or orient them, bounce them off surfaces defined by signed distance fields, or kill them according to field density.
Note: This is a LABS node, indicated in Nuke with the tag: 
LABS nodes are experimental and not intended to be used for production.
Inputs and Controls
|
Connection Type |
Connection Name |
Function |
| Input |
fld |
An input for connecting to field that you wish to attract or repel from. |
| particles | An input for connect particles. |
|
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
|
ParticleFieldForce Tab |
|||
| display | display | unchanged |
Adjust the display characteristics of the particles. These settings don’t affect the render output of the scene; these are for display purposes only in the 3D Viewer. • off - hides the particles. • wireframe - displays only the outlines of the particle. • solid - displays all particles with a solid color. • solid+wireframe - displays the particles as solid color with the particles outlines. • textured - displays only the surface texture. • textured+wireframe - displays the wireframe plus the surface texture. • unchanged - doesn't change the particles display mode. The Viewer can override this setting. |
| selectable | selectable | on | Turn off to prevent picking with the mouse in the Viewer. |
| render | render_mode | unchanged |
Sets how the particles will render. This control is independent from the display selection, but has the same settings. |
| Operation | attribute | Force | Specify the type of operation to affect the particles. |
| Strength | strength | 1 | Sets the strength of the attraction, measured in inverse square. A negative value is an attraction and a positive value is a repulsion. |