GeoScene

The GeoScene node combines two or more objects or stacks of objects into a single output so you can pass the scene to a render node, such as ScanlineRender or RayRender. GeoScene does not have any node-specific properties.

GeoScene differs from GeoMerge now in that it is the only node that allows Camera, Axis, DirectLight, SpotLight, EnvironmentLight and PointLight nodes to connect to it to bring into a scene. These nodes cannot connect to GeoMerge.

Note:  Prims downstream from GeoScene with Mask set to {lastmodified} inherit from the strongest layer, the layer connected to the highest numbered input.

Tip:  GeoScene's classic 3D system equivalent is the Scene node.

Inputs and Controls

Connection Type

Connection Name

Function

Input

[numbered inputs]

Combines any new 3D system objects you want to merge together.