New 3D System Nodes

The new USD-based nodes, which supersede the Nuke's classic 3D nodes, deal with Nuke's 3D workspace, allowing you to set up a 3D composite for camera moves, set replacement, and other applications where you need to simulate a "real" dimensional environment.

Axis

Acts as a null object by adding a new transformational axis.

BasicSurface

Controls the material appearance your objects are emulating.

Camera

Emulates real world cameras and can also project 2D textures.

ConstantShader

Applies a material with constant color to a prim.

DepthGenerator

Generates a depth map from camera tracker data.

DepthToPosition

Creates a 2D position (xyz) pass from camera tracker data.

DirectLight

Creates an adjustable, directional light in a 3D scene.

EnvironmentLight

Creates an adjustable, environment light in a 3D scene.

FillShader

Replaces selected material channels with a constant color.

GeoActivation

Activates and deactivates objects from a stage.

GeoBindMaterial

Binds a material to objects specified.

GeoCard

Creates a card object in the scene.

GeoClearMask

Removes masks from upstream nodes.

GeoConstrain

Constrains geometry, cameras, lights, to other prims in your scene.

GeoCollection

Creates a collection attribute on an object from a list of paths.

GeoCube

Creates a cube object in the scene.

GeoCylinder

Creates a cylinder object in the scene.

GeoDiskLight

Creates or edits a USD disk light prim.

GeoDistantLight

Creates or edits a USD distant light prim.

GeoDomeLight

Creates or edits a USD dome light prim.

GeoDisplace

Displaces vertices along the normal according to a texture map.

GeoDrawMode

Sets the draw mode for objects with a Kind assigned.

GeoDuplicate

Creates a duplicate of an existing object.

GeoEditCamera

Edits or creates USD cameras.

GeoExport

Exports a flattened stage to a USD file.

GeoGeneratePoints

Create a dense point cloud camera tracker data.

GeoImport

Import USD or Alembic objects from external files into Nuke.

GeoInstance

Creates instances of an object, allowing you to duplicate prims.

GeoMask

Specifies masks to use downstream.

GeoMerge

Combines objects or stacks of objects into a single scene graph.

GeoNoise

Warps meshes by applying a 3D Perlin noise field.

GeoNormals

Creates or modifies mesh normals.

GeoPoints

Creates a point cloud from its input.

GeoPointsToMesh

Uses geometry normals to generate a mesh from a point cloud.

GeoProjectUV

Modifies mesh textures using a camera projection.

GeoPython

Edits the stage's Python.

GeoRadialWarp

Warps meshes away from a center point.

GeoReference

Creates a reference to another object in the scene.

GeoScene

Combines objects into a single scene for rendering.

GeoScope

Creates an object used to group other objects together.

GeoScript

Display and edit the USD stage passing through the node.

GeoSelection

Stores selections and reapplied them to other objects.

GeoSphere

Creates a sphere object in the scene.

GeoSphereLight

Creates or edits a USD sphere light prim.

GeoTransform

Applies transforms to objects in a 3D scene.

GeoTrilinearWarp

Warps meshes by moving the corners of its bounding box.

GeoViewScene

Displays the USD stage passing through the node in text form.

GeoVisibility

Show/hide objects in the scene.

GeoXform

Creates and edits Xform prims in your USD scene.

MergeLayerShader

Combines shaders to produce a composite of the two.

MtlXStandardSurface

Enables you to use MaterialX shaders in Nuke.

PointLight

Creates a point in 3D space that emits light in every direction.

PreviewSurface

Represents the preview shader from the USD standard.

Project3DShader

Projects an input image through a camera on to a prim.

ReflectiveSurface

Applies mirror-like reflections to a prim.

ScanlineRender

Renders all the objects and lights in a scene.

SpotLight

Creates a point in 3D space that emits a cone-shaped light.

WireframeShader

Applies a wireframe material to a prim.