New 3D System Nodes
The new USD-based nodes, which supersede the Nuke's classic 3D nodes, deal with Nuke's 3D workspace, allowing you to set up a 3D composite for camera moves, set replacement, and other applications where you need to simulate a "real" dimensional environment.
Acts as a null object by adding a new transformational axis.
Controls the material appearance your objects are emulating.
Emulates real world cameras and can also project 2D textures.
Applies a material with constant color to a prim.
Generates a depth map from camera tracker data.
Creates a 2D position (xyz) pass from camera tracker data.
Creates an adjustable, directional light in a 3D scene.
Creates an adjustable, environment light in a 3D scene.
Replaces selected material channels with a constant color.
Activates and deactivates objects from a stage.
Binds a material to objects specified.
Creates a card object in the scene.
Removes masks from upstream nodes.
Constrains geometry, cameras, lights, to other prims in your scene.
Creates a collection attribute on an object from a list of paths.
Creates a cube object in the scene.
Creates a cylinder object in the scene.
Creates or edits a USD disk light prim.
Creates or edits a USD distant light prim.
Creates or edits a USD dome light prim.
Displaces vertices along the normal according to a texture map.
Sets the draw mode for objects with a Kind assigned.
Creates a duplicate of an existing object.
Edits or creates USD cameras.
Exports a flattened stage to a USD file.
Create a dense point cloud camera tracker data.
Import USD or Alembic objects from external files into Nuke.
Creates instances of an object, allowing you to duplicate prims.
Specifies masks to use downstream.
Combines objects or stacks of objects into a single scene graph.
Warps meshes by applying a 3D Perlin noise field.
Creates or modifies mesh normals.
Creates a point cloud from its input.
Uses geometry normals to generate a mesh from a point cloud.
Modifies mesh textures using a camera projection.
Edits the stage's Python.
Warps meshes away from a center point.
Creates a reference to another object in the scene.
Combines objects into a single scene for rendering.
Creates an object used to group other objects together.
Display and edit the USD stage passing through the node.
Stores selections and reapplied them to other objects.
Creates a sphere object in the scene.
Creates or edits a USD sphere light prim.
Applies transforms to objects in a 3D scene.
Warps meshes by moving the corners of its bounding box.
Displays the USD stage passing through the node in text form.
Show/hide objects in the scene.
Creates and edits Xform prims in your USD scene.
Combines shaders to produce a composite of the two.
Enables you to use MaterialX shaders in Nuke.
Creates a point in 3D space that emits light in every direction.
Represents the preview shader from the USD standard.
Projects an input image through a camera on to a prim.
Applies mirror-like reflections to a prim.
Renders all the objects and lights in a scene.
Creates a point in 3D space that emits a cone-shaped light.
Applies a wireframe material to a prim.