FrameHold
Lets you either:
• pick one frame and use that frame at every frame of the input clip, or
• use every certain number of frames of the input clip (for example, every fifth frame).
Inputs and Controls
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Connection Type |
Connection Name |
Function |
|
Input |
unnamed |
An image sequence with a single frame or every certain number of frames you want to use, disregarding all other frames. |
|
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
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FrameHold Tab |
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| Mode | rounding_mode | Whole frames | How to calculate times: Whole frames - round all times down to whole frames. Fractional time - calculate exact times which may result in times between frames. |
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First Frame |
firstFrame |
1 |
The first frame to use. If increment is set to 0, first frame is used at every frame of the input clip. |
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Set to Current Frame |
setToCurrentFrame |
N/A |
Click to set the |
|
Increment |
increment |
0 |
The increment to use when rendering every certain number of frames from the input clip. For example, if this is set to 5 and first frame is set to 1, Nuke only uses frames 1, 6, 11, 16, and so on from the input. |
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enable_path_mask | off | Enables/ disables the use of a mask to allow only specific prims to have the operation applied to them. |
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mask_patterns | N/A | Specifies the mask pattern to match the prim names to affect. You can use standard glob-style wildcards, such as '*', '?', to create masks or use individual prim names separated by spaces. For example, /GeoCube 1 /GeoCard3 applies the effect to only those prims. Default - Injected/Empty - selects the default prim(s) for the node. The default will be the injected mask prim paths if there is an upstream node with this. Otherwise the default mask for this node type is evaluated. All roots - select the top level Xform(s) in your scene. Last modified - selects whatever the last node modified was. All Cameras - selects all Cameras in your scene graph. All Lights - select all lights in your scene graph. All Meshes - selects all meshes in your scene graph. Custom - sets a custom selection of prims that exist in your scene graph. Tip: You can also use the cog menu, the Viewer picker, or drag and drop paths from the Scene Graph to create masks. |
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inject_mask | off | When enabled the mask in the current node is pushed to the geo nodes below if that node has the default mask set. |