Assigning Materials and Shaders

Working with materials and shaders is mostly consistent with the classic 3D system. If you want to attach a texture such as Checkerboard or ColorBars to a piece of geometry then there are two main workflows.

The first being with a Nuke geometry node like GeoCard, where you take the mat input and connect this to any texture you want.

The second workflow is for geometry that you may have imported or referenced using the GeoImport or GeoReference node. As these nodes don’t have a mat input you can use the GeoBindMaterial node, which is the new 3D system alternative to ApplyMaterial.

See the following pages:

Using GeoBindMaterial to Assign Materials - how to bind materials to geometry.

Shading Geometry - how to use the nodes in the Shader menu to control what your objects seem to be made of.