Transforming and Modifying

This section covers the various ways you can edit the geometry, camera, lights and other prims in your New 3D System scene.

Transformations in 3D Scenes - how to use GeoTransform.

Constraining Prims - how to use GeoConstrain and the Constrain tab.

Using Transformation Tools - how to use transform handles, snap menu, tracks, and bounding boxes.

Manipulating Geometry Data - how to use GeoDisplace, GeoNoise, GeoNormals,GeoRadialWarp, and GeoTrilinearWarp.

Using Geometry Data - how to use GeoDrawMode, GeoDuplicate, GeoSelection, and GeoNormals.

Instancing Geometry - how to use GeoInstance.