Transforming and Modifying
This section covers the various ways you can edit the geometry, camera, lights and other prims in your New 3D System scene.
Transformations in 3D Scenes - how to use GeoTransform.
Constraining Prims - how to use GeoConstrain and the Constrain tab.
Using Transformation Tools - how to use transform handles, snap menu, tracks, and bounding boxes.
Manipulating Geometry Data - how to use GeoDisplace, GeoNoise, GeoNormals,GeoRadialWarp, and GeoTrilinearWarp.
Using Geometry Data - how to use GeoDrawMode, GeoDuplicate, GeoSelection, and GeoNormals.
Instancing Geometry - how to use GeoInstance.