GeoColorSpace

The GeoColorSpace node allows you to tag an input prim with a specific colorspace. The available options can be seen in the OpenUSD documentation.

The node simply injects the chosen colorspace as a token in the USD data. This can then be used in nodes downstream to perform a color transform. One example of this is the SplatRender node.

Inputs and Controls

Connection Type

Connection Name

Function

Input

unnamed

The previous stage in the scene you wish to affect.

Control (UI)

Knob (Scripting)

Default Value

Function

GeoColorSpace Tab

Mask

mask_patterns

Default - Injected/ All Roots

Specifies the mask pattern to match the prim names to affect.

You can use standard glob-style variables, such as /*, to create masks or use individual prim names separated by spaces. For example, /GeoCube1 /GeoCard3 applies the transform to only those prims.

Default - Injected/All Roots - selects the default prim(s) for the node. The default will be the injected mask prim paths if there is an upstream node with this. Otherwise the default mask for this node type is evaluated.

All roots - selects the top level Xform(s) in your scene.

Last modified - selects whatever the last node modified was.

All Cameras - selects all Cameras in your scene graph.

All Lights - select all lights in your scene graph.

All Meshes - selects all meshes in your scene graph.

Custom - sets a custom selection of prims that exist in your scene graph.

Tip:  You can also use the cog menu, the Viewer picker, or drag and drop paths from the Scene Graph to create masks.

Inject Mask inject_mask off When enabled the mask in this node is injected into the node directly below it if that node has the default path mask set.
Colorspace colorspace Unknown Select a colorspace to apply to the elements targeted in the mask.