TimeOffset
Lets you offset a clip. Offsetting a clip refers to moving it backward or forward in time. There are any number of reasons why you might want to do this (for example, to synchronize events in a background and foreground clip).
After offsetting the clip, you may want to adjust the script length for the new output range. Press S on the Node Graph to open the Project Settings, and enter frame range values that match the output range you specified. If you don’t do this, Nuke fills the empty frames at the head or tail of the clip by holding the first or last frame.
Tip: Using TimeOffset, you can also offset clips directly in the Dope Sheet. See Animating Parameters.
Inputs and Controls
|
Connection Type |
Connection Name |
Function |
|
Input |
unnamed |
The image sequence to offset. |
|
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
|
TimeOffset Tab |
|||
| Mode | rounding_mode | Whole frames | How to calculate times: Whole frames - round all times down to whole frames. Fractional time - calculate exact times which may result in times between frames. |
|
Time Offset (frames) |
time_offset |
0 |
The number of frames by which you want to offset the clip. Enter a negative value to subtract frames from the head of the clip. Enter a positive value to add frames to the head of the clip. |
|
Reverse Input |
reverse_input |
off |
When enabled, TimeOffset inverts the clip (making the last frame the first, and so on). |
|
|
|||
|
|
enable_path_mask | off | Enables/ disables the use of a mask to allow only specific prims to have the operation applied to them. |
|
|
mask_patterns | N/A | Specifies the mask pattern to match the prim names to affect. You can use standard glob-style wildcards, such as '*', '?', to create masks or use individual prim names separated by spaces. For example, /GeoCube 1 /GeoCard3 applies the effect to only those prims. Default - Injected/Empty - selects the default prim(s) for the node. The default will be the injected mask prim paths if there is an upstream node with this. Otherwise the default mask for this node type is evaluated. All roots - select the top level Xform(s) in your scene. Last modified - selects whatever the last node modified was. All Cameras - selects all Cameras in your scene graph. All Lights - select all lights in your scene graph. All Meshes - selects all meshes in your scene graph. Custom - sets a custom selection of prims that exist in your scene graph. Tip: You can also use the cog menu, the Viewer picker, or drag and drop paths from the Scene Graph to create masks. |
|
|
inject_mask | off | When enabled the mask in the current node is pushed to the geo nodes below if that node has the default mask set. |