ParticleFieldForce

The ParticleFieldForce node allows you to attract or repel particles to or from a field. You can use an animated or still axis expression-linked to the position value, or a value you have chosen to enter manually.

Note:  This is a LABS node, indicated in Nuke with the tag:
LABS nodes are experimental and not intended to be used for production.

Inputs and Controls

Connection Type

Connection Name

Function

Input

fld

An input for connecting to field that you wish to attract or repel from.

  particles An input for connect particles.

Control (UI)

Knob (Scripting)

Default Value

Function

ParticleFieldForce Tab

display display unchanged

Adjust the display characteristics of the particles. These settings don’t affect the render output of the scene; these are for display purposes only in the 3D Viewer.

off - hides the particles.

wireframe - displays only the outlines of the particle.

solid - displays all particles with a solid color.

solid+wireframe - displays the particles as solid color with the particles outlines.

textured - displays only the surface texture.

textured+wireframe - displays the wireframe plus the surface texture.

unchanged - doesn't change the particles display mode. The Viewer can override this setting.

selectable selectable on Turn off to prevent picking with the mouse in the Viewer.
render render_mode unchanged

Sets how the particles will render. This control is independent from the display selection, but has the same settings.

Operation attribute Force Specify the type of operation to affect the particles.
Strength strength 1 Sets the strength of the attraction, measured in inverse square. A negative value is an attraction and a positive value is a repulsion.