Materials and Textures
This section teaches you how to:
• use the nodes in the 3D > Shader menu to control what material your objects seem to be made of. See Object Material Properties.
• merge two Shader nodes together. See Merging Two Shader Nodes.
• merge a material with the objects rendered behind it in the 3D scene. See Merging a Material with the Objects Behind.
• replace selected material channels with a constant color to make one object hold out the others. See Replacing Material Channels with a Constant Color.
• project texture images onto your 3D objects. See Projecting Textures onto Objects.
• import a set of texture patches following the UDIM scheme and apply them to the surface of a 3D object. See Importing UDIM Patches.
Choosing the 3D Viewer Type
Nuke's New 3D System nodes use a Hydra renderer in the 3D Viewer, and nodes in the Classic 3D System use a "Nuke" renderer.
The Viewer's Renderer knob defaults to GL. This is both the Hydra and Nuke renderers, depending on if you are viewing New 3D or Classic 3D nodes.
Note: The New 3D System has the ability to select render delegate. Learn more about the New 3D System and Hydra 2.0 at Hydra in the 3D Viewer
The Viewer renderer option is also included in the Preferences under Panels > Viewer > default renderer. Changing the preference only affects new Viewer nodes.