Rendering in the New 3D System

There are three nodes you can use to render a New 3D System scene.

ScanlineRender:
The ScanlineRender node operates in the same manner as the Classic 3D System node, but can be used in conjunction with the New 3D System nodes. It has had updates to sampling and projection options, motion blur, AOV controls, and offers ray-tracing architecture under the hood. ScanlineRender remains a utility renderer at heart, so a lot of focus has gone into providing and expanding on the workflows and controls artists expect. For New 3D System scenes, make sure you are adding the New 3D System node (found in right click node menu under 3D > 3D), not the Classic one (3D3D Classic).

See Rendering with ScanlineRender.

GeoRender:
The GeoRender node allows you to render a 3D scene in Hydra 2.0. You can switch render delegates and change renderer settings. The Renderer Settings section is dynamically populated based on the renderer you select.

See Rendering with GeoRender.

SplatRender:
The SplatRender node allows you to render Gaussian Splats, with controls to adjust colorspace, output AOVs, and motion blur.

See Rendering Gaussian Splats.

Render Nodes

Write

Renders the result of all upstream nodes and saves the result to disk.

Camera

Emulates real world cameras and can also project 2D textures.

GeoScene

Combines objects into a single scene for rendering.

GeoRender

Render 3D scenes with Hydra 2.0.

Project3DShader

Projects an input image through a camera on to a prim.

ScanlineRender

Renders all the objects and lights in a scene.

SplatRender

Render Gaussian Splats.