FieldImage
The FieldImage node creates a 3D field from a 2D image. The image is projected through 3D space with the field values being the pixel values of the image. If a camera is connected, the image is connected through the camera, filling the frustum. If no camera is connected, the image is fit to a unit square on the XY plane and projected along the Z axis. If no image is connected, field values will be 1 inside the image and 0 outside. One use for this is to make a mask which is the shape of a camera frustum.
Inputs and Controls
|
Connection Type |
Connection Name |
Function |
| Input |
cam |
An input for connecting a camera. |
| img | An input for connecting an image file. |
|
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
|
FieldImage Tab |
|||
|
channels |
channels |
rgb |
Specifies the channels for your field image. |
| Display Tab | |||
| Draw Bounding Box | preview_bounds | Unchanged |
Draw the bounding box of the field if it has one. Select between On, Off, and Unchanged. Unchanged means that this option is inherited from nodes above it in the node graph. By inheriting On or Off from above, this means this setting only needs to be edited in one node to affect the display across all Field nodes in the node graph. |
| Draw Preview | preview_on | Unchanged |
Draw a rough preview of the field. Select between On, Off, and Unchanged. Unchanged means that this option is inherited from nodes above it in the node graph. By inheriting On or Off from above, this means this setting only needs to be edited in one node to affect the display across all Field nodes in the node graph. |
| Opacity | preview_opacity | 1 | The opacity at which to draw the preview. |
| Scale | preview_scale | 1 | A value by which the field is multiplied before drawing. You may need to increase this to display faint volumes for example. |
| Offset | preview_offset | 0 | A value added to the field before drawing (after scaling). |
| Detail | preview_detail | 1 | The detail level at which the preview is drawn. Large values are more accurate but slower to draw. |