GeoRenderProduct

The GeoRenderProduct node creates or edits a RenderProduct prim with schema attributes and relationships.

Learn how to use this node at Creating and Editing Render Settings.

Note:  In USD, UsdRenderProduct describes a single product. It often corresponds to an image, but may instead be a point cloud or other artifact produced using techniques related to image rendering. Each product inherits the top-level settings, but may additionally specify product-specific settings or overrides. Read more about this on OpenUSD's documentation: USD Render Schema.

Inputs and Controls

Connection Type

Connection Name

Function

Input

unnamed

The previous stage in the scene you want to affect.

Control (UI)

Knob (Scripting)

Default Value

Function

GeoRenderProduct Tab

Mode

mode

Create

Select whether to Create or Edita prim.

Path (available in Create Mode)

prim_path

/Render/Products

The root path for the prim(s) created (e.g. \"/Scene/ Objects/Table"). If empty, the node name is used with a leading \"/\".

Create Missing Parents

create_missing_parents

on

When turned on, this will create the missing ancestor prims which don’t already exist in the path. When off, missing ancestors will be pure overs (i.e. overrides), which will cause the prim to not appear in the scene graph or render unless the parent prim ‘overs’ are turned into ‘concrete’ prims.

Create Missing Parents (Type)

parent_prim_type

Xform

Sets the type of prim to create if there are missing ancestors in the path.

Auto-Populate Relationships auto_populate on Automatically populate relationship paths from connected nodes when the panel is shown or input changes.

Mask (available in Edit Mode)

mask_patterns

Default - Injected/ RenderProduct

Specifies the mask pattern to match the prims to affect.

You can use standard glob-style wildcards, such as '*', '?', to create masks or use individual prim names separated by spaces.

Default - Injected/RenderProduct - selects the default prim(s) for the node. The default will be the injected mask prim paths if there is an upstream node with this. Otherwise the default mask for this node type is evaluated.

Custom - sets a custom selection of prims that exist in your scene graph.

Inject Mask inject_mask off When enabled the mask in the current node is pushed to the geo nodes below it that have the default mask set.
Auto-Populate Relationships auto_populate on Automatically populate relationship paths from connected nodes when the panel is shown or input changes.
camera camera N/A Specify path to a camera.
orderedVars orderedVars N/A Specifies the RenderVars that should be consumed and combined into the final product.
aspectRatioConfirmPolicy aspectRatioConformPolicy expandAperture Indicates the policy to use to resolve an aspect ratio mismatch between the camera aperture and image aspect ratio (derived from the resolution and pixel AspectRatio).
dataWindowNDC dataWindowNDC 0, 0, 1, 1 Specifies the axis-aligned rectangular region in the adjusted aperture window within which the renderer should produce data. Specified as (xmin, ymin, xmax, ymax) in normalized device coordinates, where the range 0to1 corresponds to the aperture.
disableDepthOfField disableDepthOfField off Disable all depth of field by setting F-stop of the targeted camera to infinity.
disableMotionBlur disableMotionBlur off Disable all motion blur by setting the shutter interval of the render camera to [0,0] (take only one sample at the current time code).
instantaneousShutter instantaneousShutter off Deprecated, use disableMotionBlur instead.
pixelAspectRatio pixelAspectRatio 1 The aspect ratio (width/height) of the image pixels.
productName productName N/A Specifies the name for the output product. Used by render executables and pipeline tools to name the product, for example, using the productName as the filename (and path) for an output image artifact.
productType productType raster Specifies the type of output to produce. Values are output types most renderers should be able to support, such as ‘raster’ or 'deepRaster'.
resolution resolution 2048, 1080 The image pixel resolution, corresponding to the camera’s screen window.