FieldCellNoise

The FieldCellNoise node creates a field containing cellular noise, based on the distances to random points.

Note:  This is a LABS node, indicated in Nuke with the tag:
LABS nodes are experimental and not intended to be used for production.

Inputs and Controls

Connection Type

Connection Name

Function

No inputs.

Control (UI)

Knob (Scripting)

Default Value

Function

FieldCellNoise Tab

Noise Type

mode

Distance1

Specify the type of noise to apply.

Seed seed 0 Specify the seed. Seed is a term for generated randomness.
Display Tab
Draw Bounding Box preview_bounds Unchanged

Draw the bounding box of the field if it has one.

Select between On, Off, and Unchanged. Unchanged means that this option is inherited from nodes above it in the node graph. By inheriting On or Off from above, this means this setting only needs to be edited in one node to affect the display across all Field nodes in the node graph.

Draw Preview preview_on Unchanged

Draw a rough preview of the field.

Select between On, Off, and Unchanged. Unchanged means that this option is inherited from nodes above it in the node graph. By inheriting On or Off from above, this means this setting only needs to be edited in one node to affect the display across all Field nodes in the node graph.

Opacity preview_opacity 1 The opacity at which to draw the preview.
Scale preview_scale 1 A value by which the field is multiplied before drawing. You may need to increase this to display faint volumes for example.
Offset preview_offset 0 A value added to the field before drawing (after scaling).
Detail preview_detail 1 The detail level at which the preview is drawn. Large values are more accurate but slower to draw.