You are here: Reference Guide > 3D Nodes > BasicMaterial

BasicMaterial

This node lets you control what material your objects seem to be made of. It combines the Diffuse, Specular, and Emission nodes, allowing you to control all three aspects of the material with a single node.

NOTE:  To see the effect of your changes to an object’s material properties, you need to have at least one light node in your Scene. You also need to enable transparency and lighting in the Viewer settings. Press S over the 3D Viewer, and check transparency and headlamp on the 3D tab.