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Camera

Cameras may be connected to either the Scene node or the ScanlineRender node. Camera connected to a ScanlineRender node define the projection for use by the 3D renderer. You can connect additional cameras to the Scene node and switch between them by choosing the viewing camera from the dropdown menu at the top of the Viewer. You can also read in .fbx and .abc scene files containing standard cameras, though only one camera per Camera node can be read.

Cameras can also be used to project 2D textures onto 3D objects in a scene using the controls on the Projection tab and a Project3D node.