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Displacement

Like the DisplaceGeo node, the Displacement shader node also performs displacement mapping, and at first glance the nodes seem very similar. However, the approach they have on performing displacement mapping is different.

Displacement mapping is a technique for adding geometric detail to object surfaces as you render them. Unlike the DisplaceGeo node, the Displacement node does this on the fly, only displacing those parts of the geometry that are visible at any given moment. Displacement considers the point of view of camera to determine which parts of the displacement need rendering, thus saving render time. It’s also possible to optimize the level of tessellation to be the level that you need for an object at a certain distance.

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