You are here: Reference Guide > 3D Nodes > Environment

Environment

Environment lights illuminates objects using an image of light from a real-world environment. This image-based lighting is generated using High Dynamic Range (HDR) images.

To use environment light, you first need to shoot a real life environment as an HDR image. Using the SphericalTransform node, you then convert this image into a spherical mapped image. The sphere is used to surround the 3D objects, so that the mapped image color illuminates them.

Environment light only works with shiny object materials that can reflect the mapped image. It results in a very realistic lighting that makes it easier to integrate the objects into the environment.

Related Topics IconRelated Topics