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PoissonMesh

The PoissonMesh node (NukeX only) uses information from a dense point cloud to generate a mesh that you can further use as a 3D object, in 3D modeling for instance. The PoissonMesh node is based on the Poisson Surface Reconstruction calculation method. The original source code and paper were created by Michael Kazhdan, Matthew Bolitho, and Hugues Hoppe (for more information, see http://www.cs.jhu.edu/~misha/Code/PoissonRecon/).

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