The Trilinear node lets you warp your 3D geometry object as a whole by using trilinear interpolation from the object’s bounding box to the given destination box. For example, you can use this node to create animated object deformations, such as the squash of a bouncing ball.
Connection Type |
Connection Name |
Function |
Input |
unnamed |
The 3D geometry object you want to warp. If you want to warp several objects together, you can also connect a MergeGeo node here. |
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
Trilinear Tab |
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display |
display |
unchanged |
Adjust the display characteristics of the 3D object. These settings don’t affect the render output of the scene; these are for display purposes only in the 3D Viewer. • off - hides the 3D geometry object. • wireframe - displays only the outlines of the object’s geometry. • solid - displays all geometry with a solid color. • solid +wireframe - displays the geometry as solid color with the object’s geometry outlines. • textured - displays only the surface texture. • textured +wireframe - displays the wireframe plus the surface texture. • unchanged - doesn't change the object's display mode. The Viewer can override this setting. |
selectable |
selectable |
enabled |
When enabled, you can make selections as normal in the Viewer. When disabled, points cannot be selected or changed. |
render |
render_mode |
unchanged |
Sets how the object will render. This control is independent from the display selection, but has the same settings. |
reset shape to input |
reset_shape |
N/A |
Cancels your changes and resets the input to its original shape. |
copy |
copy_shape |
N/A |
Copies the current positions of the bounding box corners (p0-p7) into a temporary buffer. |
paste |
paste_shape |
N/A |
Pastes previously copied positions of the bounding box corners (p0-p7). |
set key |
set_key_shape |
N/A |
Sets keys for the positions of all the bounding box corners (p0-p7) on the current frame. This is the same as selecting Setkey from the animation menu next to each of the controls. |
delete key |
del_key_shape |
N/A |
Deletes the keys on the positions of all the bounding box corners (p0-p7) on the current frame. |
delete anim |
del_anim_shape |
N/A |
Deletes the keys on the positions of all the bounding box corners (p0-p7) on all frames. |
p0 xyz |
p0 |
-0.5, -0.5, -0.5 |
The x, y, and z coordinates for the p0 corner of the bounding box. You can also adjust these by dragging the corner in the Viewer. |
p1 xyz |
p1 |
-0.5, 0.5, -0.5 |
The x, y, and z coordinates for the p1 corner of the bounding box. You can also adjust these by dragging the corner in the Viewer. |
p2 xyz |
p2 |
0.5, 0.5, -0.5 |
The x, y, and z coordinates for the p2 corner of the bounding box. You can also adjust these by dragging the corner in the Viewer. |
p3 xyz |
p3 |
0.5, -0.5, -0.5 |
The x, y, and z coordinates for the p3 corner of the bounding box. You can also adjust these by dragging the corner in the Viewer. |
p4 xyz |
p4 |
-0.5, -0.5, 0.5 |
The x, y, and z coordinates for the p4 corner of the bounding box. You can also adjust these by dragging the corner in the Viewer. |
p5 xyz |
p5 |
-0.5, 0.5, 0.5 |
The x, y, and z coordinates for the p5 corner of the bounding box. You can also adjust these by dragging the corner in the Viewer. |
p6 xyz |
p6 |
0.5, 0.5, 0.5 |
The x, y, and z coordinates for the p6 corner of the bounding box. You can also adjust these by dragging the corner in the Viewer. |
p7 xyz |
p7 |
0.5, -0.5, 0.5 |
The x, y, and z coordinates for the p7 corner of the bounding box. You can also adjust these by dragging the corner in the Viewer. |
Source box Tab |
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use incoming bounding box |
src_use_bbox |
enabled |
By default, the node warps the bounding box of the input object. If you'd rather warp a custom bounding box, uncheck this and use the controls below to define the custom box. |
reset source box to input |
reset_src_shape |
N/A |
Cancels any changes you've made to the custom bounding box and resets it to the original settings taken from the input. This control is only available if you have unchecked useincomingboundingbox. |
box |
src_color |
red |
The color of the custom bounding box in the 3D Viewer. This control is only available if you have unchecked useincomingboundingbox. |
src0 xyz |
src0 |
-0.5, -0.5, -0.5 |
Sets the x, y, and z coordinates for one of the two custom bounding box corners you can adjust. |
src1 xyz |
src1 |
0.5, 0.5, 0.5 |
Sets the x, y, and z coordinates for one of the two custom bounding box corners you can adjust. |