When projecting textures onto an object, use the UVTile node to modify the coordinates of a given UV (or UDIM) patch and adjust the behavior of individual patches.
Connection Type |
Connection Name |
Function |
Input |
unnamed |
The Read node with the UV (or UDIM) patch whose coordinates or behavior you want to adjust. |
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
UVTile Tab |
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udim |
udim |
1001 |
The patch’s UDIM coordinates. Enter an alternative UDIM value here to offset the given patch to that point. Check enable to adjust the value here. UDIM is a numbering scheme that identifies the first texture that’s applied to the (0,0) - (1,1) region as 1001, with numbers increasing by one for each texture in the U direction, and by ten for each texture in the V direction. |
enable |
udim_enable |
disabled |
Check to enable the UDIM numbering scheme. Checking this disables the u and v fields. |
u |
tile_u |
0 |
The patch’s u coordinate in UV space. Enter a value here to offset the given patch to that point. |
v |
tile_v |
0 |
The patch’s v coordinate in UV space. Enter a value here to offset the given patch to that point. |
wrap mode |
wrap_u |
clamp |
Sets how existing patches are used to fill in the areas on the u axis where unique textures are not present: • clamp - Patch edges are stretched indefinitely. • repeat - Patches are tiled repeatedly. • mirror - Patches are mirrored repeatedly. |
wrap_v |
clamp |
Sets how existing patches are used to fill in the areas on the v axis where unique textures are not present: • clamp - Patch edges are stretched indefinitely. • repeat - Patches are tiled repeatedly. • mirror - Patches are mirrored repeatedly. |
|
translate |
translate |
0, 0 |
Translates the entire UV grid map on the x and y axes. |
scale |
scale |
1 |
Scales the width and height of the UV grid map. |